Chords of Dissonance (5e Spell)

Dissonant lyrics hang in the air around the caster, with subsonic vibrations blasting through all creatures within the spell's range. All affected creatures must make a Constitution saving throw or take 1d4 thunder damage each round the caster performs this spell.

Chords of Dissonance
2nd-level Evocation
Casting time: 1 Action
Range: 20ft
Components: V, S, M (a stringed instrument)
Duration: Concentration, up to 1 hour

At the end of each round, including the round the spell is cast, the caster must make a successful Performance check (DC equals the caster's spell save DC). On a successful check, the spell remains in effect for an additional round. On a failed check, concentration ends. The caster makes this check with disadvantage if they were damaged by a creature or if the caster is forced to make a saving throw.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage of spell increases by 1d4, and the range increases by 5ft for each spell level above 2nd.


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