Chattur Rogue (5e Creature)

Chattur Rogue

Tiny humanoid (chattur), chaotic good


Armor Class 14 (leather armour)
Hit Points 7 (3d4)
Speed 25 ft., climb 25 ft.


STR DEX CON INT WIS CHA
9 (-1) 16 (+3) 10 (+0) 10 (+0) 13 (+1) 10 (+0)

Saving Throws Dex +5, Int +2
Skills Athletics +7, Stealth +7
Senses darkvision 60 ft., passive Perception 11
Languages Common, Sylvan, Thieves' Cant
Challenge 1/2 (100 XP)


Slinky. The chattur rogue uses its Dexterity modifier instead of its Strength modifier when making an Athletics check to climb (included in the value above).

Cunning Action. The chattur rogue can take a bonus action on each of its turns to take the Dash, Disengage, Hide or Use an object actions; or to make a Dexterity (Sleight of Hand) check.

ACTIONS

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. The attack deals an extra 2d6 damage if the chattur rogue had advantage on the attack roll.


The leader of a chattur family group is often an accomplished thief. He or she uses her skills to scavange, steal, and set traps to protect the group.


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gollark: How does it make hydrogen atoms? I didn't think you had that technology.
gollark: Just blatantly lie all the time about code guessing. It's entirely ethical.
gollark: It is generally not good strategy to actually provide information about your code.
gollark: Well, see, you could be bluffing about that too.
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