Charmeleon (5e Creature)

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Charmeleon

small dragon, any alignment


Armor Class 14
Hit Points 16 (3d6 + 6)
Speed 35 ft.


STR DEX CON INT WIS CHA
18 (+4) 18 (+4) 17 (+3) 14 (+2) 11 (+0) 17 (+3)

Damage Resistances fire
Senses passive Perception 10
Languages Ignan, understands Common but cannot speak it
Challenge 2 (450 XP)


Innate Spellcasting (3/Day each). The charmeleon’s spellcasting ability is Strength (Spell Save DC 13). The charmeleon can innately cast fog cloud, fire bolt, burning hands, and false life without using any components.

ACTIONS

Tackle. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d6 + 1) bludgeoning damage.


Charmeleon, as the evolved version of charmander, is slightly bigger, more aggressive, and hotter on the tail. When a charmeleon enters combat, the fire on its tail burns white-hot. Other than that, charmeleon is a very similar Pokémon to charmander, if a little more angsty.


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gollark: Nanomachines are OC hardware, so they can receive OC messages.
gollark: I would not.
gollark: I would be surprised if CC couldn't operate nanomachines via a relay.
gollark: I have Skynet for this. Also SPUDNET.
gollark: Yes, I know. It's just a nonsensical idea.
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