Charged Weapon (5e Spell)

You can charge your weapons with magical energy.
You empower yourself with arcane energy. Until the spell ends, your weapon attacks deal an extra 1d6 force damage on a hit.

Charged Weapon
1st-level Evocation
Casting time: 1 bonus action
Range: Self
Components: V,S
Duration: Concentration, up to 1 minute



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