5e Warmage Spells

Spell Sheet

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Spells Needing Pages

Level 1

Absorb Elements
Alarm
Armor of Aghatys
Burning Hands
Catapult
Chromatic Orb
Detect Magic
Earth Tremor
Expeditious Retreat
Guiding Bolt
Ice Knife
Mage Armor
Magic Missile
Ray of Sickness
Shield
Thunderwave
Witch Bolt

Spell Level 2

Aganazzar's Scorcher
Arcane Lock
Blur
Continual Flame
Cloud of Daggers
Darkness
Flame Blade
Flaming Sphere
Gust of Wind
Hold Person
Magic Weapon
Melf's Acid Arrow
Mirror Image
Misty Step
Phantasmal Force
See Invisibility
Scorching Ray
Shatter
Snilloc’s Snowball Swarm

Spell Level 3


Counterspell
Conj. Barrage
Daylight
Dispel Magic
Elemental Weapon
Fear
Fireball
Flame Arrows
Fly
Haste
Lightning Arrow
Lightning Bolt
Magic Circle
Major Image
Melf's Minute Meteors
Phantasmal Steed
Sending
Slow

Spell Level 4

Banishment
Blight
Conjure Minor Elemental
Dominate Beast
Ice Storm
Phantasmal Killer
Stoneskin
Stormy Sphere
Freedom of Movement
Fire Shield
Vitriolic Sphere
Wall of Fire
Watery Sphere

Spell Level 5

Animate Objects
Cone of Cold
Conj. Elemental
Conj. Volley
Dominate Person
Geas
Hold Monster
Immolation
Planar Binding
Telekinesis
Teleportation Circle
Wall of Force

gollark: Do they just need to negotiate with a wood supplier who needs food or something? This leads to increasingly convoluted and problematic chains.
gollark: How is HoneyFoodsCompany meant to get stuff from BeesCorp?
gollark: Imagine you have BeesCorp, which produces honey and requires wood for beehives, and HoneyFoodsCompany, which requires honey and other stuff and produces food.
gollark: Which isn't always true, or even the case a lot of the time.
gollark: See, bartering requires that party A has something party B wants, and party B has something party A wants.
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