Character Options (Tirr Supplement)
Feats, Flaws, and Traits
All feats, flaws, and traits are expected to be taken with the character's personality and nature in mind. As powergaming cannot be counted upon to cease, however, the Dungeon Master must use discretion when allowing any character to take any of the following, as some can be more or less useful to one character than another (For example, a flaw that makes a character take Charisma-related skill penalties would really only be detrimental to the party spokesperson, and a character that does little talking should not be allowed to take it, or benefit with an extra bonus feat). Prevent gaming the system at all costs.
Additional Feats
The following feats are available in addition to those in the SRD set, as well as any allowed supplements:
Feat name | Description | Tirr Requirements |
---|---|---|
Obtain Special Mount | You gain the ability to designate a special mount, similar to a Paladin | |
Regional Feats
Name | Prerequisite(s) | Summary
{{#dpl:debug=1 |
category=User | category=Regional Feat | category=Tirr Setting | include={3.5e Feat}:prereqs:summary | mode=userformat | format=,¦- class="²{Odd-Even¦²{var:odd}²}²"\n¦ [[%PAGE%¦²{#replace:%PAGE%¦(3.5e Feat)¦}²]],\n, | tablerow=¦¦ style="text-align: left;" ¦ %%, %%\n
}}|} Profession Feats
|
---|