Character Options (Tirr Supplement)

Feats, Flaws, and Traits

All feats, flaws, and traits are expected to be taken with the character's personality and nature in mind. As powergaming cannot be counted upon to cease, however, the Dungeon Master must use discretion when allowing any character to take any of the following, as some can be more or less useful to one character than another (For example, a flaw that makes a character take Charisma-related skill penalties would really only be detrimental to the party spokesperson, and a character that does little talking should not be allowed to take it, or benefit with an extra bonus feat). Prevent gaming the system at all costs.

Additional Feats

The following feats are available in addition to those in the SRD set, as well as any allowed supplements:

Feat name Description Tirr Requirements
Obtain Special MountYou gain the ability to designate a special mount, similar to a Paladin

Regional Feats

Regional Feats
NamePrerequisite(s)Summary

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Profession Feats

Professional Feats
NamePrerequisite(s)Summary

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Roleplaying Feats

Roleplaying Feats
NamePrerequisite(s)Summary

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Traits

You can take character traits from Unearthed Arcana subject to DM approval.

The following unofficial traits are also allowed, following the fulfilled requirements:

Flaw name Description Tirr Requirements
BigYou're a size larger than most people of your race.
LittleYou're a size smaller than most people of your race.
Hel's AttentionYou've died and been raised many times, causing those attentive enough to notice a foul aura about you.Must have died more than three times.
Wealthy FamilyYou're born into a wealthy family, perhaps a merchant or even minor noble's. You gain a bonus to your initial finances.

Character Flaws

The following unofficial flaws are also allowed, following the fulfilled requirements:

Flaw name Description Tirr Requirements
WeatherfoulThrough a lifetime of relatively calm weather, you've grown inexperienced to true storms.
  • Tirasus or Ashen Coast citizens
War-tornYour country has little love for another civilization. Likewise, so do you.
ZealotYou cannot fathom how anyone could choose any other god but your own... and you're very vocal about it.
UnluckyYou can never count on luck to help you out.
  • Cannot be a follower of Dices
PhobiaYou have a fear that grips you, irrationally.
AmputeeSomehow, you lost a limb, or perhaps it was never there to begin with.
  • Character Creation
BlindYou don't enjoy the sights. These kind of jokes probably make you roll your eyes.
  • Must have eyes
Unusually Formed BodyYour body isn't standard. Of course, this means 1 size does not fit you.
  • Character Creation
AsthmaticYou suffer from asthma, and therefore are unable to perform strenuous activities for a long time.
HuntedYou've gotten your name out there in the worst way, and have people chasing you.
IncompetentNo-one can count on you for anything.
ClumsinessYou have terrible coordination between your eyes and limbs.
Cold-BloodedYou where raised in the arctic an cannot tolerate heat.
  • Character Creation
  • Must be from an artic region or other thematically appropriate locale
CowardYou are susceptible to fear.
  • Must not be immune to fear
DeafYou cannot hear.
  • Must have ears
Deep ScarYou have suffered a deep wound somewhere on your body that prohibits you from partaking in greatly strenuous activities.
DitzyYou demonstrate a measure of airheadedness that can make even saints lose patience.
DyslexiaAlthough you learned to read and write, reading can be difficult, and writing is commonly misspelled. This has affected you throughout your life.
  • You must be literate
Fear of MagicYou find magic incredibly frightening.
FearlessYour courage and overconfidence are extreme to the point of foolhardiness.
HaemophiliaYour blood does not form clots normally.
  • Must have a constitution score
Brittle BonesYou can feel things in your bones, and not in a good way.
Hot-BloodedYou were raised in a hot, tropical region and cannot tolerate cold.
  • Character Creation
  • Must be from an desert or tropical region or other thematically appropriate locale
HypochondriasisYou are constantly worried of becoming sick and every bodily function is heavily scrutinized.
ImpatientYou find it simply unbearable to wait any longer than necessary.
Informal TrainingThough you learned the basics of fighting, you lack the skill and flexibility to apply your techniques properly in battle. When faced with a situation you didn't train for, you don't know what to do.
UnreadyYou are never ready for combat.
UrbaniteWhile you may have travelled extensively at some point in your life, you always feel more at home in a large town or city. Wilderness life simply isn't for you.
MuteYou cannot speak.
Petit Mal SeizuresYou have a neurological disorder than can be quite the interruption.
Terrible TumblerKids roll down hills gracefully; you flail like a dying fish.



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