Chaos Space Marine, Berserker (5e Creature)

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Khornate Berzerker

Large humanoid, any evil alignment


Armor Class 18 (power armor)
Hit Points 103 (9d10 + 54)
Speed 30 ft.


STR DEX CON INT WIS CHA
24 (+7) 16 (+3) 22 (+6) 16 (+3) 14 (+2) 16 (+3)

Saving Throws Str +11, Con +10, Cha +7
Skills Athletics +11, Intimidation +7, Perception +6
Damage Resistances poison; bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't adamantine
Condition Immunities charmed, frightened
Senses darkvision 60 ft.; passive Perception 16
Languages Abyssal, Common, Infernal, one regional dialect
Challenge 10 (5,900 XP)


Brute. A melee weapon deals one extra die of its damage when the chaos marine hits with it (included in the attack).

Keen Senses. The chaos marine has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Power Armour. While wearing his armour, the chaos marine is immune to inhaled poisons and has resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks that aren’t adamantine.

Rampage. When the chaos marine reduces a creature to 0 hit points with a melee attack on its turn, the chaos marine can take a bonus action to move up to half its speed and make a chainaxe attack.

Reckless. At the start of its turn, the chaos marine can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Regeneration. The chaos marine recovers 5 hit points at the start of each of its turns if it has at least 1 hit point remaining.

Superhuman Biology. The chaos marine has advantage on saving throws against poison, nonmagical diseases, and the effects of exposure to extreme heat and extreme cold.

ACTIONS

Multiattack. The chaos marine makes two chainaxe attacks and a bolt pistol attack. The bolt pistol attack is made with disadvantage.

Chainaxe. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) slashing damage, or 23 (3d10 + 7) slashing damage if wielded in two hands.

Bolt Pistol. Ranged Weapon Attack: +6 to hit, range 30/120, one target. Hit: 7 (2d6) piercing damage and 9 (2d8) slashing damage. The bolt pistol carries 10 rounds of ammunition.


Berzerkers are chaos space marines that have pledged themselves to the Chaos God Khorne. Existing in a constant state of rage and bloodlust, these raving beasts rampage across the multiverse in search of worthy foes to slay in Khorne’s name.

Blood for the Blood God. Some Chaos space marines aren’t interested in accumulating power, fame, or riches. Some just want to kill, and are driven to acts of butchery by a deep-seated bloodlust. Such chaos marines often find themselves drawn to Khorne, the Blood God, who empowers them with great strength and a fathomless rage.

Skulls for the Skull Throne. Khorne cares nothing for ritualized worship. He demands only one thing from his followers: that they go out and test themselves against worthy foes, claiming the skulls of the fallen as trophies. If such worthy foes cannot be found, he has no qualms about his followers turning on each other. Khorne cares not whence the blood flows, only that it does.

Warrior’s Code. For all his bloodlust, Khorne does have some standards. He has no tolerance for petty sadism: a defeated foe should be given a swift death, not made to linger in torment. He also holds those who would prey upon the helpless with contempt—not out of any moral standing, but because he sees no value in skulls taken from foes too weak to fight back. Any berzerker who preys upon such helpless innocents will find himself pursued by Khorne’s relentless hellhounds for the rest of his life.


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