Chaos Knight, Variant (3.5e Class)

Chaos Knight

Chaos Knights follow Chaos, the primordial god. Chaos grants his knights with great power in order to spread chaos everywhere.

Making a Chaos Knight

A chaos knight is most effective at up close combat with some spellcasting abilities.

Abilities: Strength is the most important attribute for this class, as it improves odds of doing damage. Charisma is second in that it involves the Spheres.

Races: Any.

Alignment: Any Chaotic

Starting Gold: 5d6×10 gp (175 gp).

Starting Age: As Druid

Table: The Chaos Knight

Hit Die: 2d8

Level Base
Attack Bonus
Saving Throws Special
FortRefWill
1st+0+2+2+2 Intimidating Weapon,
2nd+1+3+3+3 Sphere
3rd+2+3+3+3 Improved Weapon Damage
4th+3+4+4+4
5th+3+4+4+4
6th+4+5+5+5 Improved Weapon Damage
7th+5+5+5+5 Sphere Access
8th+6/+1+6+6+6
9th+6/+1+6+6+6 Improved Weapon Damage,
10th+7/+2+7+7+7
11th+8/+3+7+7+7 Sphere,
12th+9/+4+8+8+8 Improved Weapon Damage, Sphere Access
13th+9/+4+8+8+8
14th+10/+5+9+9+9 Sphere Access
15th+11/+6/+1+9+9+9
16th+12/+7/+2+10+10+10
17th+12/+7/+2+10+10+10 Sphere Access
18th+13/+8/+3+11+11+11
19th+14/+9/+4+11+11+11
20th+15/+10/+5+12+12+12

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Control Shape (Wis), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Knowledge (Arcana) (Int), Knowledge (Religion) (Int), Knowledge (The Planes) (Int), Profession (Wis), Survival (Wis), Use Rope (Dex).

Class Features

The class features pertain to gifts by a higher power.. All of the following are class features of the Chaos Knight.

Weapon and Armor Proficiency: Unarmed attacks, Two handed weapons, all armor types, all shields.

Intimidating Weapon (Ex): A Chaos Knight at 1st level can wield a weapon 1 size category larger without any penalties or circumstances. This only applies to weapon proficiency gained through this class (Except for unarmed attacks). Treat Chaos Knight levels as fighter levels for determination of feats.

Sphere (Su): At 2nd level, the Chaos knight gains Chaos sphere. Every 3 levels thereafter (Except for 20th), gain additional spheres as per the rules explained here. The relevant ability score is Charisma for this.

Sphere Access (Su): At 5th level, and every three levels after (Except for 20th), the Chaos Knight can change their access to one of their spheres from Basic to Advanced. At 11th level and every six levels after the Chaos Knight can change their access from an Advanced one to Expert.

Improved Weapon Damage (Ex): At 3rd level, a chaos knight's weapons are more capable of a damaging impact. In specific the damage done by a weapon improves by one step (Example: 1d4 becomes 1d6, 1d6 becomes 1d8, 1d8 becomes 1d10, 1d10 becomes 2d6, and so on). At 6th level, the relavant damage modifier gains an additional .5 (For example, a melee weapon where you only add strength modifier improves to 1.5 * strength modifier). At 9th level the weapon improves by another step. At 12th level, the relavant damage modifier gains an additional .5 one more time.

Imortally Young (Su): At 15th level, a Chaos Knight no longer ages. Any penalties due to aging are reversed. The character still dies at the time of death.

True Immortality (Su): At 20th level, a Chaos Knight is now immortal. Should the Chaos Knight's health reach -10 or an ability score drops to 0, the knight disappears in a cloud of smoke, all items on the Knight goes with them. 1d6 weeks later, the Chaos Knight reappears at a random location (Typically where the DM decides) at full health and original ability scores, as if it had never happened. Since the character didn't necessarily die in the traditional sense, no penalties associated with death occur. Due to the nature of this class feature, the levels stop at 20 for this base class.

Chaos Knight Spells

Chaos Knights may use paladin spells and rules adapted with appropriate flavor for the Chaos Knight.

Ex-Chaos Knights

If the base creature should take on levels in lich or anything that in some way adds the undead template, the character cannot take levels in Chaos Knight. However, the Chaos Knight retains their class features.

Epic Chaos Knight

Due to the limitations implied with true immortality, there are none.

Nephilim Chaos Knight Starting Package

Weapons: Bastard Sword, Crossbow.

Skill Selection: Pick a number of skills equal to 2 + Int modifier.

SkillRanksAbilityArmor
Check
Penalty
Control Shape4Wis
Craft4Int
Escape Artist4Dex-4
Intimidate4Cha
Knowledge (Religion)4Int
Knowledge (The Planes)4Int
Use Rope4Dex-4

Feat: Two Weapon Fighting (If Dex is over 14) or Toughness (If not).

Gear: Scale Mail Armor, Case of bolts, spell component pouch, backpack with waterskin, belt, clothes, 2 days' trail rations, bedroll.

Gold: 1d4 GP.

Playing a Chaos Knight

Religion: A chaos Knight follows by some core religious belief, whether it be some deity or a Domain itself (Such as War, Chaos, Etc).

Other Classes: Paladins, Clerics, and Druids are ones to be unfriendly at best, hostile at worst. Warriors and Barbarians would see them as friendly rivals or a fellow sword to the cause. Mages and Sorcerers find the limited spell pool a fascination but more look at the Chaos Knight in ways similar to that of a fighter type class. Chaos Knights and Psions are not familiar with one another

Combat: Chaos Knights tend to be the one right there in the heat of battle, wielding their powerful weapon against enemies and slaying said enemies to further their ascention towards immortality.

Advancement: Depending on how members of this class progresses, they could either move on to a more divine calling or be corrupted into becoming a lich for those that never reach that true immortality.

Chaos Knights in the World

I assume you have heard of the four horsemen of the apocalypse. My past is their past. Few can comprehend the truth of their true origin.
—Pyre, Chaos Knight

Chaos Knights fit where their base races would be most accepted. Mainly locations not so religiously devoted are tolerable. Some warmage encampments find such knights a good competitive type rival.

Daily Life: Their daily life is like that of a Warmage, but with a more religious devotion to their cause.

Notables: The four horsemen of the apocalypse.

Organizations: The last known congregation of Chaos Knights were only a few that teamed up to prevent a devastating war (as indiacted in 'Notables'). These knights have since disappeared to history.

NPC Reactions: Most find Chaos Knights as a sort of Paladin. Given the exclusivity of the race that can take this class though, there are other associations. Some devout religious types find these sorts as heratics.

Chaos Knight Lore

Characters with ranks in Knoweldge (Religion) can research Chaos Knights to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DCResult
5"Chaos Knights are powerful fighters, similar to Warmages in most respects."
10"Chaos Knights have access to the very magics that demons also have access to. They also have the ability to summon a Mount very similar to Paladins. Chaos Knights seem to be closely related to the fabled four horsemen of the apocalypse."
15"The powers of a chaos knight are gifts from a higher power. This seemingly divine mentor is believed to have been around during the time of creation."
20A particular Chaos Knight and their last known location and latest deed.
30"A Chaos Knight's ultimate destiny is to become the high general of their deity, serving as the harbringer of the very belief that drove them to follow the ways of the Chaos Knight."

Chaos Knights in the Game

The chaos knight would be a powerful figher or even a power oriented warmage.

Adaptation: Possibly use the first 10 levels as a warmage prestige class and levels 11-20 as epic prestige class levels. Entry requirements to DM's discretion.




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