Cerulean Imitator (3.5e Class)

Virask, Gebby Cerulean Imitator

Cerulean Imitator

Most arcanists are execute their abilities in the most perfect fashion; to know the exact method of casting, and then use that to produce an effect. Cerulean Imitators do not do this. Instead, they experience the effect in question, feel how it changes them, let it push and pull at the channels and machinations of their mind and soul; only then can they truly know a technique, and only then may they use it.

Making a Cerulean Imitator

If a wizard is a class that can do everything, the cerulean imitator is a class that can do anything. With or without imitations, cerulean imitators are tanks, for both magical and physical attacks, first and foremost, that gain abilities by tanking.

Abilities: Cerulean Imitators have the Following game statistics. Intelligence determines how easy it is to learn abilities, how powerful those abilities are, and how many can be learned, Constitution lets you take more punishment before going down, Wisdom gives you have a better will save, Strength determines your damage in Melee combat.

Races: Anything that is smart and resilient has the stuff to be a cerulean imitator. Dwarves, Humans, Gebbys, and the occasional Half-Orc are all suitable to this class.

Alignment: Any.

Starting Gold: 5d4×10 GP (125).

Starting Age: Moderate.

Table: The Cerulean Imitator

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special Imitation Slots
FortRefWill
1st+0+2+2+2 Perfect Imitating 2
2nd+1+3+3+3 4
3rd+2+3+3+3 Bonus Feat 6
4th+3+4+4+4 8
5th+3+4+4+4 Monstrous Trait 10
6th+4+5+5+5 Bonus Feat 10
7th+5+5+5+5 12
8th+6/+1+6+6+6 Timeless Body 12
9th+6/+1+6+6+6 Bonus Feat 14
10th+7/+2+7+7+7 Monstrous Trait 14
11th+8/+3+7+7+7 14
12th+9/+4+8+8+8 Bonus Feat 16
13th+9/+4+8+8+8 16
14th+10/+5+9+9+9 16
15th+11/+6/+1+9+9+9 Monstrous Trait, Bonus Feat 18
16th+12/+7/+2+10+10+10 18
17th+12/+7/+2+10+10+10 18
18th+13/+8/+3+11+11+11 Bonus Feat 20
19th+14/+9/+4+11+11+11 20
20th+15/+10/+5+12+12+12 Monstrous Trait 20

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Concentration (Con), Climb (Str), Craft (Int), Jump (Str), Knowledge (Int), Survival (Wis), Swim (Str).

Class Features

All of the following are class features of the cerulean imitator.

Weapon and Armor Proficiency: Cerulean Imitators are proficient with all simple and martial weapons, with all types of armor (light, medium, and heavy), and with shields (except tower shields).

Perfect Imitating (Su): A cerulean imitator that sees an enemy use an ability that she can learn (See discussion), she may make a check modified by her intelligence modifier and imitator level to determine if she learns it (see below). The DC is less if the cerulean imitator is actually hit with the technique. When a using a technique use your Intelligence instead of Wisdom or Charisma and your imitator level instead of Hit Dice or Character Level. (e.g. If a cerulean imitator learns Lay on Hands from a paladin, the amount of HP she could heal per day would be (Imitator Level)x(Intelligence Modifier).) Imitator Level equals Cerulean Imitator Level.

DC=10+(Enemy's HD)×2 or: DC=10+(Enemy's HD) iff the cerulean imitator was hit with what they are trying to imitate.

Imitation Slots: A cerulean imitator can only know so many abilities at one time. A cerulean imitator Begins 1st level knowing one imitation. Cerulean Imitators can't know more than one breath weapon or gaze attack or the like. (That does not mean that knowing a breath weapon excludes knowing a gaze attack.) When you learn a new imitation, you may replace an old one.

Monstrous Trait (Ex): At every level divisible by 5, a cerulean imitator may take on a physical characteristic of a creature he has encountered. (such as wings, gills, etc.) And if the change is drastic enough, changes to a monstrous humanoid (DM's Discretion.)

Timeless Body (Ex): Upon attaining 8th level, a cerulean imitator no longer takes penalties to her ability scores for aging and cannot be magically aged. Any such penalties that she has already taken, however, remain in place. Bonuses still accrue, and the cerulean imitator still dies of old age when her time is up.

Epic Cerulean Imitator

Table: The Epic Cerulean Imitator

Hit Die: d10

LevelSpecial
21st
22nd
23rd
24thMonstrous Trait
25th
26th
27th
28thMonstrous Trait
29th
30th

2 + Int modifier skill points per level.

Monstrous Trait (Ex): 1 every level divisible by 4.

Gebby Cerulean Imitator Starting Package

Weapons: War Sickle.

Armor: Chain Shirt

Skill Selection: Pick a number of skills equal to 2 + Int modifier.

SkillRanksAbilityArmor
Check
Penalty
Concentration4Con
Survival4Wis
Open Lock2Dex
Ride2Dex
Knowledge (Nature)4Int
Knowledge (Dungeonering)4Int

Feat: Mindspeak or Improved Initiative.

Mutations: Non-Psionic, Day Walker

Blood Color: Cerulean

Imitation: Magic Missile (Caster level 1st)

Gear: Backpack, Waterskin, 1 Trail Rations, Bedroll, Spell component pouch, Flint and Steel.

Gold: 4d6.

Playing a Cerulean Imitator

Religion: Cerulean Imitators, being arcanists, will most often worship, or at least have respect for, deities of magic. Gebby cerulean imitators will most often worship Gebbyblybyb.

Other Classes: Cerulean Imitators readily befriend wizards, who they fell a kinship with. They often bond with barbarians, fighters, and monks, who usually fight with them on the front line.

Combat: With the right traits and imitations, a cerulean imitator may fill or supplement almost any role imaginable, but regardless of their traits and imitations, they are almost always good tanks.

Advancement: There are several prestige classes (That I am working on) that are made exclusively for cerulean imitators (Spider Savant, Tarrasque Mimic, and Vampire Impersonator).

Cerulean Imitators in the World

Since you didn't kill me, try something different!
—Taru, Half-Elf Cerulean Imitator


Please sir, may I have another?
—Virask Stipin, Gebby Cerulean Imitator (Directly After an Attempt on Her Life)


With a scar comes knowledge.
—Common saying of the church of Cerul


Cerulean Imitators often make good soldiers, scouts, militia men, and mercenaries. Their more civil roles are often in the areas of healing and law enforcement.

Daily Life: Cerulean Imitators do not necessarily follow a certain creed, and have widely varying imitations and talents, and so their daily lives are unique to each individual.

Notables: Virask "Blue Spider" Stipin Is known for her unhealthy obsession with spiders, her Phase Spider lusus, (Which she gained by feeding her hawk lusus to it) and her poisonous bite.

Organizations: There have been known to be cerulean festivals where imitators of all color and distinction congregate to dance, drink, fight, and trade imitations with each other. Some of the larger cities have academies to teach and train wizards, cerulean imitators along with arcanists of all kinds. Depending on weather or not it fits with your setting, there may be Imitators guilds in major cities that are run by one (or more) High azure council(s).

NPC Reactions: Outside of combat, lower level cerulean imitators look and act like unusually smart fighters; people who are used to a fighter's company won't give them a second glance. Within combat, this is very useful since a hostile NPC will probably completely miscalculate a cerulean imitator's abilities, until they start using imitations. Higher level cerulean imitators will usually have a strange or altered appearance, and therefore they often draw a lot of attention (desired or not).

Cerulean Imitator Lore

Characters with ranks in Knowledge (Arcane) can research cerulean imitators to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs (With the possible exception of 1).

Knowledge (Arcane)
DCResult
1Cerulean is a shade of blue.
5Cerulean Imitators can imitate the abilities of others.
10Cerulean Imitators often have wings.
15... because they can gain the features of others.
20The names and locations of specific cerulean imitators.

Cerulean Imitators in the Game

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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