Celestial Caster (3.5e Prestige Class)

Celestial Caster

A celestial caster is a warlock who took his demonic powers and willed them to aid him in his fight against evil. His eldritch abilities have a golden glow rather than black to show his detachment from his demonic roots now that he is a paragon of good.

Hit Die: d6.

Requirements

To qualify to become a celestial caster, a character must fulfill all the following criteria.

  • Alignment: Chaotic good.
  • Special: Eldritch Blast 3d6

Class Skills

The Celestial Caster's class skills are the same as his previous class (or classes).

Skill Points at Each Level: 2 + Int modifier.

Table: The Celestial Caster
Level Base Attack
Bonus
Saving Throws Special Invocations
Known
FortRefWill
1st+0+0+0+2 Aura of Good, Detect Evil, Lesser Invocations1
2nd+0+0+0+3 Celestial Blast +1d6, Miraculous Health1
3rd+1+1+1+3 Aura of Courage, Healing Energy2
4th+1+1+1+4 Celestial Blast +2d62
5th+2+1+1+4 Heroic Endurance +13
6th+2+2+2+5 Celestial Blast +3d6, Greater Invocations4
7th+3+2+2+5 Heroic Endurance +24
8th+3+2+2+6 Celestial Blast +4d65
9th+4+3+3+6 Heroic Endurance +35
10th+4+3+3+7 Celestial Blast +5d6, Energy Resistance 56

Class Features

All the following are Class Features of the celestial caster prestige class.

Weapon and Armor Proficiency: Celestial Casters gain no proficiency with any weapon or armor.

Invocations Known: Celestial Casters learn new invocations at the rate shown on the table: Celestial Caster.

Aura of Good: The power of a celestial caster's aura of good (see the detect good spell) is equal to his celestial caster level.

Detect Evil: At will, a celestial caster can use detect evil, as the spell.

New Invocations: At 1st level, and again at 5th level, a celestial caster can learn invocations from the level shown on the table: Celestial Caster.

Celestial Blast: A celestial caster's eldritch blast increases at the same rate as a normal eldritch blast but now has +2 attack bonus against evil creatures. This effect does not count as eldritch essence as it is permanently alters the eldritch blast ability.

Miraculous Health: At 2nd level a celestial caster becomes immune to all natural and magical diseases along with all natural and magical poisons.

Aura of Courage: Beginning at 3rd level, a celestial caster is immune to fear (magical or otherwise). Each ally within 10 feet of him gains a +4 morale bonus on saving throws against fear effects.

Healing Energy: Beginning at 3rd level, a celestial caster can heal damage equal to his celestial blast damage once per day as a full round action. This can be distributed in intervals of d6, such as if a celestial caster had 4d6 celestial blast he could heal one person 1d6 damage and himself 3d6.

Heroic Endurance: At 5th level and again at 7th and 9th, a celestial caster adds +1 to his natural armor class.

Energy Resistance: At 10th level a celestial caster gains energy resistance 5 to one specific energy type.


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gollark: It's not like you can't just shove it somewhere and ignore it.
gollark: Isn't that... all current ones?
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