Catatphractii Terminator Armor (5e Equipment)

Catatphractii Terminator Armor

Heavy Armor
Cost Armor Class (AC) Strength Stealth Weight
Legendary2720Disadvantage320 lb.

Welcome again, the mechanicum has been hard at work creating new technologies for the great crusade the cataphractii terminator armor is one of these new advances here's a list of feature's and advancements

Black Carapace. You must have a black carapace, an augment only granted by the geneseed, to benefit from any features below this.

Fully Sealed. While wearing the helmet, and there are no holes in the armor, you can breathe as if you always have air.

Night Vision. While wearing the helmet, you have darkvision out to 60 feet.

Life Support Systems. You are immune to extreme weather conditions and extreme heat and cold.

Servo Motors. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Vox-Unit. the vox unit provides communication to any equipped with another vox unit in 4 miles.

Increased Protection. Thanks to innovations within design philosophy we are able to increase armor density and boot plating, you have resistance to bludgeoning, piercing, and slashing damage while wearing the armor.

Improved Rebreather. With new filtration technology we can ensure safety even in the most toxic or putrid environments, while wearing the helmet, you are immune to airborne poison or disease.

Pauldron Storage. The shoulders act as a rapid deployment system for ammunition. You can store up to 50 bolter rounds inside the pauldrons, and when you reload a weapon which uses them, you can use these rounds to reload the weapon without taking an action or bonus action.

Teleporter Transponder Like terminator armor a teleportation transponder has been installed into the armor giving the user increased mobility, You gain 3 charges you can expend 1 charge to teleport within 120 ft in line of sight you gain these charges at the end of a short rest.

Refractor field These suits are equipped with the best shielding tech that any one person could posses, Gain 120 temp hp which is not effected by resistances and refresh's every 3 rounds.

'Clunky Design.' Due to the close quarters nature of the armor design the armor suffers from poor joint manipulation and articulation, You suffer a -10 to all movement speeds and have disadvantage on dexterity checks while wearing the armo



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