Cardinal (5e Creature)

Cardinal

Tiny beast, unaligned


Armor Class 11
Hit Points 1 (1d4 - 2)
Speed 10 ft., fly 60 ft.


STR DEX CON INT WIS CHA
1 (-5) 12 (+1) 10 (+0) 3 (-4) 15 (+2) 16 (+3)

Skills Perception +4, Performance +4
Damage Resistances cold
Senses passive Perception 14
Languages
Challenge 0 (10 XP)


ACTIONS

Beak. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Winter Tune. Once per turn, the cardinal can use an action to have a creature within a 15-foot radius make a DC 15 Charisma saving throw or become charmed until the end of their next turn. The targeted creature must be capable of hearing in order for this feature to take effect. Creatures that are affiliated with the cold element receive a penalty to this saving throw equal to the cardinal's Charisma modifier.


Cardinals, much like their passerine relatives, are songbirds with incredible amounts of charm. Classic winter tales of romance, family, and happiness often include cardinal songs filling the air. They are most often found in colder climates of low altitude, as their bright red plumage makes them able to withstand the cold weather.


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gollark: It's problematic in various ways and I don't want it corrupting more stuff.
gollark: We do, yes.
gollark: They regularly adjudicate on matters they don't know about, and this is somewhat bad and leads to problems.
gollark: So you'll be incentivized to do stuff which makes it *look* like you're not at fault if there's a mistake, even if this isn't actually better.
gollark: They are the ones who will be *evaluating* what happened.
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