Carakiller (5e Creature)

Carakiller

Medium beast, unallighned


Armor Class 14 (natural armor)
Hit Points 31 (4d8+8)
Speed 50ft


STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 14 (+2) 4 (-3) 13 (+1) 12 (+1)

Skills athletics +5, perception +3
Damage Resistances fire
Senses passive Perception 13
Languages
Challenge 1 (100 XP)


Pack tactics the carakiller has advantage on attack rolls when the targeted creature is within 5ft of an allied creature and they are not incapacitated.

Signal the carakiller can communicate simple ideas to other carakiller even when heavyly obscured by tall grass.

ACTIONS

Multiattack the carakiller makes 3 attacks, one with its beak and two with its claws.

Beak Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: X (1d10 + 3) piercing damage. In addition the Creature must make a strength saving throw or be knocked prone.

Claw Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: X (1d4 + 3) slashing damage.


The carakiller are giant flightless birds that live in the grasslands of the world hunting smaller prey in large mobs. They are remarkibly smart and have shown to have great tactics while hunting. They are 7 ft tall on avridge and have feathers that cover their whole bodies exept their head and neck which are bald other then their red plumage that sticks out from the back of their head. The red plumage can stick up on end allowing them to communicate over tall grass. As a result of the grasslands catching fire ofen, they have evolved to be fire resistant.


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