Capra Demon (5e Creature)

Capra Demon

Large fiend (demon), chaotic evil


Armor Class 15 (natural armour)
Hit Points 75 (10d10 + 20)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 14 (+2) 9 (-1) 12 (+1) 10 (+0)

Saving Throws Dex +4
Skills Athletics +5, Animal Handling +3
Damage Vulnerabilities fire, lightning
Senses passive Perception 11
Languages Abyssal
Challenge 4 (1,100 XP)


Brute. A melee weapon deals one extra die of its damage when the capra demon hits with it (included in the attack).

ACTIONS

Multiattack. The capra demon makes two melee attacks.

Machete. Melee Weapon Attack: +5 to hit, reach 5 ft., Hit: 12 (2d6 + 3) slashing damage.

Feral Lunge (Recharge 5-6). The capra demon leaps towards its target, jumping 10 feet and attacking with both of its machetes. The target must succeed a DC 12 Dexterity saving throw or take 24 (6d6 + 3) slashing damage and be knocked prone.


A creature created during a failed attempt to recreate the first flame, the capra demon is relentless in its pursuit and feral in its attacks. Resembling a large humanoid with a goat's head, it attacks on sight, swinging two large machetes strong enough to knock people off their feet. With two ferocious worgs at its heels, it is a death sentence for every inexperienced adventurer.


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