Call Society (5e Spell)
5e Summary::Alerts other to your plight. You point in a direction and cast this spell to alert other members of an organization you belong to, such as a Mages’ Guild, that you require aid. The spell will travel in that direction. If it passes within 1 mile of a fellow member of your organization, it will divert to meet that creature and alert him or her as to your plight, giving that person a rough estimate of your location and a brief image of your situation. If it hits the end of its range without locating a fellow member, the spell will dissipate. This spell does not compel the recipient to aid you, but members of your organization are likely to be willing to help.
2nd-level Illusion | |
Casting time: | 1 action |
---|---|
Range: | 1 mile |
Components: | V,S,M (a badge, letter, or other symbol of membership, which is not consumed but must be on your person while casting this spell) |
Duration: | Instantaneous |
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the range increases by one mile for every two slot levels above the 2nd.
Back to Main Page → 5e Homebrew → Spells → Artificer
Back to Main Page → 5e Homebrew → Spells → Bard
Back to Main Page → 5e Homebrew → Spells → Cleric
Back to Main Page → 5e Homebrew → Spells → Druid
Back to Main Page → 5e Homebrew → Spells → Wizard