Cactaur (5e Creature)
Cactaur
Small plant, chaotic neutral Armor Class 18 (natural armor)
Senses passive Perception 15
Dash. When the cactaur takes the Dash action, it can move 300 feet. False Appearance. While the cactaur remains motionless, it is indistinguishable from a normal plant. ACTIONSTwin Needles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6+ 3) piercing damage. 99 Needles (recharges after a short or long rest). 'Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 99 piercing damage. REACTIONSUncanny Dodge. When an attacker that the cactaur can see hits it with an attack, it can use its reaction to halve the attack's damage against it. |
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A fast creature resembling a humanoid cactus that is easily frightened.
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