Buster Sword (3.5e Equipment)


Buster Sword: Few possess the strength and dexterity to wield such a thick length of steel, but those that do quickly gain recognition from their peers and the respect of their enemies. It takes years of intense training to be able to handle the weight of the buster sword without inflicting damage upon one's self, either due to strain or inaccuracy. Once mastered, the user gains the prowess to humble knights, dismember scores of undead. Buster Swords are difficult to come by due to the amount of material and skill required to forge them, which is substantial. This does come with it's perks though.

Buster Sword
Exotic Two-Handed Melee
Critical: 18-20/x2
Range Increment:
Type: Slashing
Hardness: 10
SizeCost1DamageWeight1hp
Fine*1d6*1
Diminutive*1d8*1
Tiny*1d10*3
Small200gp2d630 lb7
Medium200gp2d860 lb15
Large400gp3d8120 lb30
Huge700gp4d8240 lb60
Gargantuan*6d8*120
Colossal*8d8*240
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

When made for a medium character (Cloud being 5 feet 7 inches tall), the buster sword is a full 1 inch thick along the center and 10 inches wide witch is very unusual. It is 71 inches long with a 54 in long blade that is simular to a greatsword.

  • The Buster Sword can NOT be used unless the weilder has the Exotic Weapon Proficiency: Buster Sword due to the excessive weight.
  • Slow Recovery - Due to the weight, the wielder of such a weapon suffers a -1 penalty to AC.


Enhancements

Buster Sword Material Enhancements
MaterialAverageMasterwork1HardnesshpSpecial
Steel200 gp500 gp1015
Adamantine3,200 gp2040Bypass hardness less than 20
Deep Crystal1,200 gp1030Psionic
Mundane Crystal500 gp825No rusting, not metal
Darkwoodn/an/an/a
Iron, Cold250 gp550 gp1030Magical enchantments cost an additional 2,000 gp.
Mithral4,200 gp15301/2 weight
Silver, Alchemical380 gp680 gp8121 damage
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
Magical/Psionic Weapon Enhancements
Bonus ValueAdditional Cost1Hardness Increase2Additional hp2
+1+2,000 gp+2+10
+2+8,000 gp+4+20
+3+18,000 gp+6+30
+4+32,000 gp+8+40
+5+50,000 gp+10+50
+6+72,000 gp3+12+60
+7+98,000 gp3+14+70
+8+128,000 gp3+16+80
+9+162,000 gp3+18+90
+10+200,000 gp3+20+100
+11 or more+ bonus squared
× 20,000 gp
+ enhancement bonus × 2+ enhancement bonus × 10
  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

See Also


Back to Main Page 3.5e Homebrew Equipment Weapons

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