Bugbear Doomclaw (5e Creature)

Bugbear Doomclaw

Medium humanoid (goblinoid), chaotic evil


Armor Class 14 (hide armour)
Hit Points 90 (12d8 + 36)
Speed 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 17 (+3) 11 (+0) 13 (+1) 11 (+0)

Skills Intimidation +8, Stealth +10, Survival +5
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 11
Languages Common, Goblin
Challenge 10 (5,900 XP)


Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).

Heart of Hruggek. The bugbear has advantage on saving throws against being charmed, frightened, paralysed, stunned, or put to sleep.

Magic Resistance. The bugbear has advantage on saving throws against spells and other magical effects.

Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

ACTIONS

Multiattack. The bugbear makes two melee attacks.

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage, and the target must make a DC 15 Constitution saving throw or take 21 (6d6) poison damage and be poisoned for 1 minute on a failed save. A creature poisoned in this way cannot regain hit points by nonmagical means. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw takes half as much damage and isn't poisoned.

Club. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.

REACTIONS

Unbridled Fury. In response to being hit by a melee attack, the bugbear can make one melee weapon attack with advantage against the attacker.

The rarest of the bugbear vileclaws, doomclaws possess incredible strength, resistance to magic, immunity to poison, and powerful poison of their own that inhibits healing. Horrifying tales abound of doomclaws single-handedly besting entire militias, and leading hordes of lesser bugbears into battle. Some tales even tell of doomclaws of unimaginable strength with the ability to entirely nullify magic within a small radius around themselves.


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