Brotherhood of Light (5e Class)
Brotherhood of Light
The Order
Creating a Brother of Light
Gabriel Belmont of the Brotherhood |
- Quick Build
You can make a Brother of Light quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by Wisdom or Constitution. Second, choose the Soldier or Acolyte background.
Class Features
As a Brotherhood of Light you gain the following class features.
- Hit Points
Hit Dice: 1d10 per Brotherhood of Light level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Brotherhood of Light level after 1st
- Proficiencies
Armor: Light and Medium Armor
Weapons: All Weapons
Tools: 1 Set of Artisan's Tools
Saving Throws: Dexterity and Wisdom
Skills: Choose 3: Acrobatics, Arcana, Athletics, History, Investigation, Nature, Perception, Religion, or Survival
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- 1 set of Light or Medium armor
- Whip or Longsword
- 6 silver daggers
- Vial of Holy Water
- If you are using starting wealth, you have 2d6 x 10 in funds.
Level | Proficiency Bonus | Features |
---|---|---|
1st | +2 | Brotherhood Soldier, Seek Out Demons |
2nd | +2 | <!-Class Feature2-> |
3rd | +2 | <!-Class Feature3-> |
4th | +2 | Ability Score Improvement |
5th | +3 | Extra Attack |
6th | +3 | — |
7th | +3 | Evasion |
8th | +3 | Ability Score Improvement |
9th | +4 | — |
10th | +4 | — |
11th | +4 | — |
12th | +4 | Ability Score Improvement |
13th | +5 | — |
14th | +5 | — |
15th | +5 | — |
16th | +5 | Ability Score Improvement |
17th | +6 | — |
18th | +6 | — |
19th | +6 | Ability Score Improvement |
20th | +6 | — |
Brotherhood Soldier
You have been trained to maintain full agility despite the size of your gear. At 1st level, there is no maximum to the Dexterity bonus granted to you while wearing medium armor. Also, no medium armor imposes disadvantage to stealth on you.
Seek Out Demons
Being raised in the Brotherhood, you have been taught about the various different types and species of otherworldly beings. At 1st level, you have advantage on rolls to track and identify aberrations, celestials, elementals, fey, fiends, and undead.
Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Evasion
At 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
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Multiclassing
Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:
Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:
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