Brave (5e Creature)
Brave
Large celestial (cherubim), lawful good Armor Class 14 (natural armor)
Saving Throws Wis +4, Cha +5 Angelic Weapons. The brave's weapon attacks are magical. When the brave hits with any weapon, the weapon deals an extra 3d8 radiant damage (included in the attack). Innate Spellcasting. The brave's spellcasting ability is Charisma (spell save DC 13). The brave can innately cast the following spells, requiring no material components. At will: detect evil and good Magic Resistance. The brave has advantage on saving throws against spells and other magical effects. ACTIONSMultiattack. The brave makes two divine greataxe attacks. Divine Greataxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) slashing damage plus 13 (3d8) radiant damage. Exalted Unity (1/Day). If there are two other braves within 10 feet of it, and none of the three braves are incapacitated in any way, the brave may use its action to initiate a unity ritual with its two other fellow braves. Each subsequent brave must then use its next action to join the initiating brave in this ritual.
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It can be said that braves are capable of carrying the gods upon their shoulders. Moving in groups of three, each brave wears the halo of the second sphere powers upon its head; however, when necessary, braves can combine three of their bodies into one true form, a first sphere cherubim known as the exalted brave. Boasting the most brute strength of all the inhabitants of the celestial plane, an unknown number of evils have faced judgment at the hands of these exalted braves. |
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