Bound Weapon (3.5e Spell)
Bound Weapon has 3 functions. 3e Summary::This spell binds a certain weapon which grants the weapon special abilities.
Conjuration (Teleportation) | |
Level: | Brd 2, Clr 2, Drd 2, Pal 1, Rgr 1, Sor/Wiz 2 |
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Components: | V |
Casting time: | 1 hour |
Range: | See text |
Target: | One weapon |
Duration: | See text |
Saving Throw: | Will negates (harmless, object) |
Spell Resistance: | Yes (harmless, object) |
Bind: Touching a weapon ties it to the caster. Each caster may have one weapon maximum bound to him at any time. A bound weapon may not be rebound by another caster and binding a weapon removes previous bindings. Ammunition and double weapons may be bound. If a bound weapon is broken beyond use, the binding is lost. Binding a weapon is instantaneous.
Unbind: Touching a weapon removes a weapon's ties to a caster. Unbinding a weapon is instantaneous.
Call: As a move action, the caster calls his bound weapon to one of his free hands or on the ground in his square or in any unoccupied square within 5 feet. If there is too little room to hold the weapon, the spell fails or if a caster tries to call a weapon when none is bound, the spell fails. If a weapon is called to appear on the caster's square or any square within 5 feet while the caster is off the ground, the weapon falls as normal. Weapons can be called from up to 100 miles per caster level on the same plane.
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