Border Walker (5e Class)

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Border Strider

From the corner of the bar steps out a small man, his face coated in shadows. A long grey cloak flows from his back and the glint of a dagger can be seen in his hand. Light is sucked out of the room as he steps us to a man and stabs him deep in the chest. As a long shadow flies out of him, the light returns to normal and the cloaked figure walks away.

Crouched behind the gravestone is a slight woman, eyeing the creatures breaking forth out of the ground. The place sickens her and life leeches out of her face as the creatures stand. Before long she udders a quick word and stand forth. With fluid motions she attacks the two creatures with a new sense of vitality and the zombies quickly return to the correct side of the veil.

A lone man sleeps in the forest as the bandits approach him. He appears defenseless, dead asleep and without a weapon in sight. On of the bandits approaches him, preparing to slit his throat, but pauses just before. With a sigh, the bandit closes his eyes and with a sense of serenity turns on his comrades. As the last of them die, the bandit ends his own life as well, falling on the pile of bodies. The man blinks once as if coming out of a nap, grimaces at the carnage, and walks off glad to be rid of the bandit’s menace.

What Lies Between

The world as a whole lies between many extremes. Light and Darkness. Life and Death. Wakefulness and Sleep. And more. Oh so much more. The border strider has seen these extremes, but also what lies between. There is great power held in the borders between extremes and the border walker strives to unblock it. Be it the power of shadow, mysteries of dreams, or the enchantment of the veil, they gain a power like none other. A border strider focuses on one of these borders and embraces it, walking the path between the two extremes. A border strider wields these powers with a sharp edge, stopping those who seek to upset it. A master of the powers on both sides, border strider can be formidable foes.

Creating a Border Strider

As you create a border strider, think to yourself: why did your character turn from the safety of the extremes. Did a loved on die that they seek to bring back? Do they wish to uncover the mysteries of sleep? Did they lose something of great import? Whatever the reason, remember that border strider are never completely whole. They give up their ties to either side to walk the path between, and that leaves them less involved that they would otherwise be. Border strider are traditionally on the outskirts of society, protecting they borders they chose and engaging only when necessary.

Quick Build

You can make a border strider quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Dexterity. Second, choose the Hermit or Outcast background. Third, choose <!-elaborate on equipment choices->

Class Features

As a Border Strider you gain the following class features.

Hit Points

Hit Dice: 1d8 per Border Strider level
Hit Points at 1st Level: 1d8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Border Strider level after 1st

Proficiencies

Armor: Light Armor
Weapons: Simple Weapons
Tools: None
Saving Throws: Wisdom, Dexterity
Skills: Choose three from perception, insight, arcana, religion, survival, persuasion, stealth

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Two daggers or (b) Quarterstaff
  • (a) Short bow and 20 arrows or (b) Light cross bow and 20 bolts
  • Leather Armor
  • Explorer’s Pack
  • If you are using starting wealth, you have 4d4*10 in funds.

Table: The Border Strider

LevelProficiency
Bonus
FeaturesBorder Strikes—Spell Slots per Spell Level—
1st2nd3rd4th5th
1st+2Border Path
2nd+2Spellcasting, Border Strike12
3rd+2Border Path Feature23
4th+2Ability Score Improvement23
5th+3442
6th+3442
7th+3643
8th+3Ability Score Improvement843
9th+48432
10th+410432
11th+410433
12th+4Ability Score Improvement10433
13th+5104331
14th+5124331
15th+5124332
16th+5Ability Score Improvement144332
17th+61543331
18th+61543331
19th+6Ability Score Improvement1543332
20th+61643332

<!-Class Feature->

<!-Class feature game rule information->

<!-Use semi-colons for subheaders->

Border Path

At 1st level, you chose a path to follow. Choose between Path of Shadows, Path of Dreams, and Path of the Veil all detailed at the end of the class description. Your choice grants you features at 1st level and again at <!-list all the levels the class gains subclass features->.->

Ability Score Increase

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->

<!-Class feature game rule information->


Path of Shadows

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Path of Dreams

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Border Strider Spell List

You know all of the spells on the basic border strider spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing

Prerequisites. To qualify for multiclassing into the border walker class, you must meet these prerequisites: Wisdom at at least 13

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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