Borca's Improbability Zone (5e Spell)

You exploit the innate entropy of the Weave to suddenly cause harm in invisible, completely improbable fashions. Every creature within the spell's range rolls a d6 to determine what kind of saving throw they will have to make and damage type they take.

  • 1-3 - Intelligence, psychic damage
  • 4-5 - Dexterity, magical slashing damage
  • 6 - Strength, magical piercing damage
Borca's Improbability Zone
3rd-level Evocation
Casting time: 1 action
Range: 150 feet (35 foot cube)
Components: Verbal, Somatic, Material(the bead of an abacus or a small die)
Duration: Instantaneous

Every creature within a 35-foot cube takes 3d10 damage of the specified type, or half as much on a failed save, which ignores resistance.

In addition, add to the damage the lowest prime factor of the total damage rolled on the dice. For example, if the dice roll totals 18, add an additional 2 damage of the specified type, or if the dice roll totals 17, add an additional 17 damage of the specified type. This damage is also halved on a successful saving throw, is of the same type according to the chart, and ignores resistance.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, add 5 to the added damage for each slot level above 3rd.


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