Blue Slime (5e Creature)

Blue Slime

Small ooze, unaligned


Armor Class 12
Hit Points 7 (2d6)
Speed 20 ft.


STR DEX CON INT WIS CHA
6 (-2) 14 (+2) 10 (+0) 2 (-4) 12 (+1) 2 (-4)

Damage Vulnerabilities cold
Damage Immunities acid, poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion}, frightened, poisoned, prone, unconscious
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 11
Languages
Challenge 1/8 (25 XP)


Charge. If the slime moves at least 15 feet straight toward a target and then hits it with a pseudopod attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage.

Slippery. The slime has advantage on ability checks and saving throws made to escape a grapple.

Standing Leap. The slime's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

ACTIONS

Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) acid damage.


A simple, gelatinous creature that swallows anything and everything whole. It takes a long time to digest anything. Blue slimes are stronger than their green counterparts, but not by much.

Ooze Nature. A blue slime doesn't require sleep.


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gollark: Mine too.
gollark: With the other mods I at least have to expend a bit of intellectual effort on setting up a small production chain to make gravel and feed it to sieves and craft pieces into ore (and then my entire ore processing system is quite complex but that's not needed).
gollark: Exactly!
gollark: The solar panels are just multiblocks which sit there making arbitrary amounts of power for no particular reason. There's a void *resource* miner which is just the void ore miner but for grass and obsidian and stuff, which is also a boring way to avoid making any production for diverse arbitrary resources you might need but is also required for the ET stuff because it makes "mica".
gollark: The advanced ones are an add-on.
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