Blue Slime (5e Creature)

Blue Slime

Small ooze, unaligned


Armor Class 12
Hit Points 7 (2d6)
Speed 20 ft.


STR DEX CON INT WIS CHA
6 (-2) 14 (+2) 10 (+0) 2 (-4) 12 (+1) 2 (-4)

Damage Vulnerabilities cold
Damage Immunities acid, poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion}, frightened, poisoned, prone, unconscious
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 11
Languages
Challenge 1/8 (25 XP)


Charge. If the slime moves at least 15 feet straight toward a target and then hits it with a pseudopod attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage.

Slippery. The slime has advantage on ability checks and saving throws made to escape a grapple.

Standing Leap. The slime's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

ACTIONS

Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) acid damage.


A simple, gelatinous creature that swallows anything and everything whole. It takes a long time to digest anything. Blue slimes are stronger than their green counterparts, but not by much.

Ooze Nature. A blue slime doesn't require sleep.


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