Bloodletter of Khorne (5e Creature)

Bloodletter of Khorne

Medium fiend (demon), chaotic evil


Armor Class 16 (natural armor)
Hit Points 68 (8d8 + 32)
Speed 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 18 (+4) 13 (+1) 14 (+2) 13 (+1)

Saving Throws Str +7, Con +7, Wis +5
Skills Perception +5
Damage Resistances cold, lightning
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 15
Languages Abyssal
Challenge 4 (1,100 XP)


Blood for the Blood God. When the bloodletter scores a critical hit, it regains hit points equal to the damage dealt.

Favour of the Blood God. When the bloodletter reduces a creature to 0 hit points, it receives the blessing of Khorne until the beginning of its next turn. A bloodletter blessed by Khorne may make one additional melee weapon attack as part of its Attack action and scores critical hits on a roll of 19 or 20.

Magic Weapons. The bloodletter's weapon attacks are magical.

ACTIONS

Multiattack. The bloodletter makes two attacks with its Abyssblade.

Abyssblade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 9 (2d8) fire damage.

Bloodcurdling Howl. The bloodletter lets loose a terrible howl. Each hostile creature within 40 feet of it that can hear it must succeed on a DC 14 Constitution saving throw or be stunned until the end of the bloodletter's next turn.


Filled with an insatiable desire for blood and battle, these demonic warriors are among the most aggressive creatures in the Abyss. The howls of triumphant bloodletters can chill the heart of the most fearsome mortal beings. Simply put, they are violence and murder given form and purpose by the Blood God.
Bloodletters are the primary rank and file of Khorne's legions. They are ugly, horned humanoids with cloven hooves who tote flaming swords known as Abyssblades, which are forged at the foot of the Throne of Skulls. They enter horrific frenzies of bloody slaughter in battle.


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