Blood vein whip (3.5e Spell)

This spell causes two of the caster's veins to burst out of their arm, each of which immediately performs a ranged touch attack against a target within range. Each vein does 1d8 points of damage per two caster levels (10d8 maximum). When using this spell, the caster takes 2d4 points of damage. The veins retract into the body without leaving a mark when the spell ends.

Blood vein whip
Necromancy
Level: Sor/Wiz 2,
Components: V,S,F
Casting time: 1 swift action
Range: 15 feet
Target: You
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

Focus: The caster's arm of choice (or the most suitable analogous appendage).



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