Blood Transfer (5e Spell)


You sacrifice some of your health to mend another creatures injuries.You take 1d6 necrotic damage, and one creature that you touch regains a number of hit points equal to half of the necrotic damage you take.

Blood Transfer
Necromancy cantrip
Casting time: 1 action
Range: Touch
Components: V S
Duration: Instantaneous


At higher levels: The damage that you recieve from this spell increases by 1d6 when you reach 5th level(2d6 Damage); 11th level(3d6 damage); 17th level(4d6 Damage).



Back to Main Page 5e Homebrew Spells Cleric
Back to Main Page 5e Homebrew Spells Warlock

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.