Blood Rain (3.5e Spell)

You force your attuned Blood into the air above it then rains down onto the air while partially hardened. Each person in the area is dealt 1d4 + a quarter of your Blood Bender level in piercing damage.

Blood Rain
Technique
Level: Bender of the Sanguine 2
Components: M, S
Casting time: 1 round
Range: 20-ft. radius created with 20 ft.
Duration: 1 round/4 Blood Bender levels
Saving Throw: Reflex (Halve Damage)
Spell Resistance: No

Technique Points Required: 4

You can spend a additional points in order to relocate the rain. For each extra point you spend you can stop the rain from damaging a 5ft square of your choice and make it deal double damage on an adjacent 5ft square.

You may spend no more than twice your technician level in additional technique points on this technique.

Material Component: 4 cubic feet of Attuned Blood.


Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Blood Bender

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.