Blood Mage Powers (4e Power List)

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Level 1 At-Will Spells

Life Siphon Blood Mage 4e Power Type::Attack 1
Life force drains from an enemy's blood into you.
4e Power Usage::At-Will  Arcane, Implement, Shadow
4e Power Action Type::Standard Action Range 15
Target: One Creature
Attack: Constitution Vs. Will
Hit: 2d10 + constitution modifier damage and you gain temporary hit points equal to your constitution modifier.
Effect: If your target is bloodied, you gain temporary hit points equal to the half the damage dealt.
Special: This power can be used as a ranged basic attack.



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Blood Control Blood Mage 4e Power Type::Attack 1
From blood comes knowledge, from knowledge comes power.
4e Power Usage::At-Will  Arcane, Implement
4e Power Action Type::Standard Action Range 15
Target: One Creature
Attack: constitution Vs. Will
Hit: 1d8 + constitution modifier damage.
Effect: You may know the maximum and current Hit Point values of the creature hit by this attack.



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Open Wounds Blood Mage 4e Power Type::Attack 1
Blood is pulled from a targets wounds and a blast of energy bursts from it.
4e Power Usage::At-Will  Arcane, Implement
4e Power Action Type::Standard Action Range 10
Target: One Bloodied Creature
Attack: constitution Vs. Fortitude
Hit: 1d10 + constitution modifier damage.

Covenant of Chaos: You deal damage equal to your intelligence modifier to all enemies adjacent to your target.



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Bloodiron Spike Blood Mage 4e Power Type::Attack 1
You hurl a spike of arcane energy. It strikes a target causing it to bleed; you use this blood to charge your next attack.
4e Power Usage::At-Will  Arcane, Implement,
4e Power Action Type::Standard Action Range 20
Target: One Creature
Attack: constitution Vs. Will
Hit: 2d10 + constitution modifier damage.
Special: This attack always treats the target as if they were bloodied.

Covenant of Chaos: The next ally to make an attack against the target before the start of your next turn gets a power bonus to the attack roll equal to your Intelligence modifier and the target is rendered prone



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Level 1 Encounter Spells

Bloodletting Blood Mage 4e Power Type::Attack 1
You rip open your targets flesh and arcane power pours from the wound.
4e Power Usage::Encounter  Arcane, Implement, Shadow
4e Power Action Type::Standard Action Ranged 20
Target: One Creature
Attack: constitution Vs. Fortitude
Hit: 2d6 + constitution modifier damage
Effect: The target is considered to be bloodied regardless of its current hit points until the end of your next turn.



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Grave Robber Blood Mage 4e Power Type::Attack 1
You tug at a targets life force, granting it to nearby allies.
4e Power Usage::Encounter  Arcane, Implement, Shadow
4e Power Action Type::Standard Action Ranged 15
Target: One Creature
Attack: constitution Vs. Will
Hit: 3d4 + constitution modifier damage
Effect: If this attack bloodies the target or reduces it to 0 hit points, all allies adjacent to the target gain temporary hit points equal to your constitution modifier.



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Lacerate Blood Mage 4e Power Type::Attack 1
With a wave of your hand, gashes appear over the target's body
4e Power Usage::Encounter  Arcane, Implement, Shadow
4e Power Action Type::Standard Action Ranged 10
Attack: constitution Vs. Will
Hit: 2d4 + constitution modifier damage
Effect: The target takes damage equal 20.


Sustain Standard: The effect persist.



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Writhe Blood Mage 4e Power Type::Attack 1
Your dark magic induces intense pain within your enemy.
4e Power Usage::Encounter  Arcane, Implement, Shadow
4e Power Action Type::Standard Action Ranged 20
Target: One Creature
Attack: constitution Vs. Will
Hit: The target takes ongoing psychic damage equal to your constitution modifier and is dazed until the end of your next turn.


Sustain Standard: The effect persists until the end of your next turn.



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Level 1 Daily Spells

Fountain of Blood Blood Mage 4e Power Type::Attack 1
Blood is ripped from your foe, covering nearby enemies.
4e Power Usage::Daily  Arcane, Implement, Shadow
4e Power Action Type::Standard Action Ranged 10
Target: One Creature
Attack: constitution Vs. Fortitude
Hit: 3d8 + constitution modifier damage. If the target is bloodied before or after this spell hits or if this spell reduces the target to 0 hit points or fewer deal 1d8 + constitution modifier damage to all enemies adjacent to the target if they do not pass a saving throw.

Covenant of Chaos: Increase all damage dealt by this spell by your intelligence modifier.



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Corrupt Blood Blood Mage 4e Power Type::Attack 1
Infuse your enemy's blood with an arcane taint.
4e Power Usage::Daily  Arcane, Implement, Shadow
4e Power Action Type::Standard Action Ranged 10
Target: One Creature
Attack: constitution Vs. Fortitude
Hit: 3d8 + constitution modifier damage and ongoing damage equal to your constitution modifier (save ends).

Covenant of Dominance: Add your constitution modifier to the ongoing damage of this attack. In addition, you may slide the target a number of squares equal to your constitution modifier whenever they save against the ongoing damage.



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Blood Boil Blood Mage 4e Power Type::Attack 1
The temperature of the target's lifeblood raises substantially, driving them into a hazy rage.
4e Power Usage::Daily  Arcane, Implement, Shadow
4e Power Action Type::Standard Action Ranged 10
Target: One Creature
Attack: constitution Vs. Will
Hit: 3d8 + constitution damage and the target is dazed until the save ends.
Special: Each time the target fails a saving throw against one of your ongoing effects while dazed by this power, they must make a basic melee attack against the target of your choice.



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Sanguine Tide Blood Mage 4e Power Type::Attack 1
You fade into a pool of blood and drain nearby enemies of their health.
4e Power Usage::Daily  Arcane, Implement, Shadow
4e Power Action Type::Standard Action Self
Effect: You become insubstantial and gain an aura 4 until the end of your next turn. Creatures in the aura take damage equal to your constitution modifier at the start of their turns and you regain Health equal to the amount of damage dealt.

Sustain Minor: The effect persists until the end of your next turn.



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Level 2 utility Spells

Blood Donation Blood Mage 4e Power Type::Utility 2
You use the power of your blood to heal an ally.
4e Power Usage::Daily  Arcane, Shadow
4e Power Action Type::Minor Action touch
Target: One Ally
Effect: You lose a healing surge and the target gains health equal to your surge value plus your constitution modifier.



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Dark Illusion Blood Mage 4e Power Type::Utility 2
You turn your blood into a dangerous illusion as you escape into the shadows.
4e Power Usage::Daily  Arcane, Shadow
4e Power Action Type::Immediate Reaction Personal
Trigger: You take damage from an attack.
Effect: You become invisible until the end of your next turn and shift up to your speed. You create an illusion of yourself in the square you previously occupied that exists until the start of your next turn. The illusion has 1 hp and 1 of all defenses. If the illusion is reduced to 0 hit points before the start of your next turn, it deals ongoing necrotic damage equal to your constitution modifier to all enemies adjacent to the illusion (save ends).



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Vitality Blood Mage 4e Power Type::Utility 2
You draw the corruption out of an ally's blood.
4e Power Usage::Encounter  Arcane, Shadow
4e Power Action Type::Minor Action Melee Touch
Target: One creature
Effect: One creature in range may make a saving throw against one effect that a saving throw can end.



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Level 3 Encounter Spells

Blood Rage Blood Mage 4e Power Type::Attack 3
You give in to the soft pull of fury that is ever present at the sight of blood.
4e Power Usage::Encounter  Arcane, Implement,
4e Power Action Type::Standard Action Ranged 20
Target: One Creature
Attack: Constitution Vs. Will
Hit: 4d8 + constitution modifier necrotic damage.
Effect: If you or your target is bloodied, this attack does an extra 4d10 damage.
Special: This attack always treats the target as if they were bloodied.



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Mirrored Wounds Blood Mage 4e Power Type::Attack 3
As you slice into your flesh, the same wounds appear of your enemy, as he watches in horror.
4e Power Usage::Encounter  Arcane, Implement, Shadow
4e Power Action Type::Standard Action Ranged 5
Target: One Creature
Attack: Constitution Vs. Will
Hit: 1d6 + constitution modifier damage
Effect: When you hit with this attack deal 2d10 damage to yourself and then deal that same amount of damage to your target.



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Level 5 Daily Spells

Hemorrhage Blood Mage 4e Power Type::Attack 5
Your enemy stumbles, trying to catching his balance after your assault. You can see it in his eyes: he is defenseless.
4e Power Usage::Daily  Arcane, Implement, Shadow
4e Power Action Type::Standard Action Ranged 10
Target: One Creature
Attack: Constitution Vs. Fortitude
Hit: 3d8 + constitution modifier psychic damage. The target has vulnerability to all damage equal to your constitution modifier (save ends). Miss: Half damage.



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Blood Haze Blood Mage 4e Power Type::Attack 5
You cloud your enemy's vision with blood, blinding them.
4e Power Usage::Daily  Arcane, Implement, Shadow
4e Power Action Type::Standard Action Ranged 10
Target: One Creature
Attack: Constitution Vs. Will
Hit: 3d8 + Constitution modifier damage and the target is blinded (save ends). Miss: Half damage.



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Life Bane Incantation Blood Mage 4e Power Type::Attack 5
The words flow mellifluously from your lips, but the dark magic that comes with them culls all verdancy from its roots.
4e Power Usage::Daily  Arcane, Implement, Shadow
4e Power Action Type::Standard Action Ranged 15
Target: One Creature
Attack: Constitution Vs. Fortitude
Hit: 3d4 + constitution modifier damage. If the target is not bloodied, this attack deals and extra 2d6 necrotic damage. Miss: Half damage.



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Downpour Blood Mage 4e Power Type::Attack 5
Sticky ichor rains down upon the battlefield that burns the flesh of your foes.
4e Power Usage::Daily  Arcane, Implement, Shadow
4e Power Action Type::Standard Action Close burst 1
Target: Enemies within the burst.
Attack: Constitution Vs. Will
Hit: 2d10 + Constitution modifier damage and the burst becomes a zone that persists until the end of the encounter. Enemies that move through the zone or end their turn in the zone take 5 acid damage (this damage can only occur once per round). Miss: Half damage.



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Level 6 utility Spells

Abyssal Flesh Blood Mage 4e Power Type::Utility 6
Waves of dark energy burst from your skin as your blood boils and your magic wrecks havoc on your foes.
4e Power Usage::Daily  Arcane, Shadow
4e Power Action Type::Minor Action Personal
Effect: You or one willing ally within 4 squares loses a healing surge. Until the end of your next turn enemies that attack you take 10 necrotic damage.



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Vengeance Blood Mage 4e Power Type::Utility 6
You let your guard down as your foe swings, at the moment your blood is spilled you harness its energy to retaliate, for their blood is already under your control.
4e Power Usage::Encounter  Arcane, Shadow
4e Power Action Type::Immediate Interrupt 20
Trigger: You are attacked by a bloodied enemy.
Target: The triggering enemy.
Effect: The enemy's attack gains a +4 bonus to hit. If the attack hits, then you may make the following attack as a free action: Attack: Constitution +4 vs. Reflex. Hit: 1d6 + constitution modifier damage and the target gains vulnerable 5 until the end of your next turn.



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Level 7 Encounter Spells

Blood Spray Blood Mage 4e Power Type::Attack 7
A spray of blood and dark energy shoots forward, drowning out all life.
4e Power Usage::Encounter  Arcane, Implement
4e Power Action Type::Standard Action Close Blast 3
Target: Each Enemy in blast.
Attack: Constitution Vs. Fortitude
Hit: 2d6 + constitution modifier necrotic damage.
Effect: Covenant of Dominance: You may push the target up to 2 squares.
Covenant of Chaos: This attack deals extra damage equal to your intelligence modifier.



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Blood Bound Command Blood Mage 4e Power Type::Attack 7
With a few unspoken words and a wave of your hand, your foe finds himself unable to disobey.
4e Power Usage::Encounter  Arcane, Implement, Shadow
4e Power Action Type::Standard Action Ranged 10
Target: One Creature
Attack: Constitution Vs. Will
Hit: 2d8 + constitution modifier damage
Effect: Covenant of Dominance: The target is immobilized until the end of your next turn.
Covenant of Chaos: The target is dazed until the end of your next turn.



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Level 9 Daily Spells

Bolt of Pain Blood Mage 4e Power Type::Attack 9
This bolt of shadow magic molds itself into whatever will bring the most suffering upon its target.
4e Power Usage::Daily  Arcane, Implement, Shadow
4e Power Action Type::Standard Action Ranged 20
Target: One Creature
Attack: Constitution Vs. Reflex
Hit: 3d10 + constitution modifier damage. If the target has any vulnerabilities they are revealed to you. You may spend a healing surge to deal ongoing damage of a chosen type equal to your constitution or intelligence modifier plus your constitution modifier (save ends). Miss: Half damage and you may not spend a healing surge.



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Level 10 utility Spells

Spreading Wrath Blood Mage 4e Power Type::Utility 10
You draw upon your allies's blood to strengthen your attacks.
4e Power Usage::Daily  Arcane, Shadow
4e Power Action Type::Minor Action Personal
Target: Personal
Effect: You gain an aura 2 until the end of the encounter. Each bloodied ally in the aura grants you a +2 power bonus to damage rolls.



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Commensurate Sacrifice Blood Mage 4e Power Type::Utility 10
You weaken your magical defenses and use the power instead to cripple those of a foe.
4e Power Usage::Encounter  Arcane, Shadow
4e Power Action Type::Minor Action Personal
Effect: Chose a damage type: cold, fire, acid, lightning, thunder, poison, psychic, necrotic, radiant. Until the end of your next turn, you and one creature with 3 squares have vulnerability to this damage type equal to your constitution modifier.



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Shadow Death Blood Mage 4e Power Type::Utility 10
You have to kill, that's what your life is for.
4e Power Usage::Encounter  Arcane, Shadow
4e Power Action Type::Minor Action Personal
Effect: You take 10 damage, and you gain a +2 power bonus to attack and damage rolls until the end of your next turn.



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Level 13 Encounter Spells

Blood Boil Blood Mage 4e Power Type::Attack 13
You watch in silence as your enemies writhe in an attempt to escape the burning that is crawling towards their hearts through their veins.
4e Power Usage::Encounter  Arcane, Implement, Shadow
4e Power Action Type::Standard Action Burst 3 within 10 squares
Target: Each Creature in burst.
Attack: Constitution Vs. Will
Hit: 4d6 + constitution modifier fire damage. If the target moves before the end of its next turn it is dazed until the end of its next turn.
Covenant of Chaos: If the target does not move before the end of its next turn, it takes damage equal to your intelligence modifier.



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Spirit Leach Blood Mage 4e Power Type::Attack 13
An arcane force siphons the power of your foe as it expends it.
4e Power Usage::Encounter  Arcane, Implement, Shadow
4e Power Action Type::Standard Action Ranged 10
Target: One Creature
Attack: Constitution Vs. Will
Hit: 1d10 + constitution modifier damage
Effect: Until the end of the encounter, you gain temporary hit points equal to your constitution modifier whenever the target uses an ability or deals damage.



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Level 15 Daily Spells

Blood Pact Blood Mage 4e Power Type::Attack 15
You rip the life force from your enemy to heal an ally, or your ally grants you the power to even further obliterate your foe.
4e Power Usage::Daily  Arcane, Implement, Shadow
4e Power Action Type::Standard Action Ranged 15
Target: One Creature
Attack: Constitution Vs. Will
Hit: 4d6 plus your constitution modifier necrotic damage. You may spend a healing surge to heal an ally within 5 squares for the amount of damage done or an ally within 5 squares may spend a healing surge to deal an extra 2d12 damage. Miss: Half Damage.



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Vampiric Swarm Blood Mage 4e Power Type::Attack 15
Drops of blood from you and your foe form in to a vampiric cloud that robs your foes of life.
4e Power Usage::Daily  Arcane, Implement, Shadow
4e Power Action Type::Standard Action Range 10
Target: One bloodied creature
Attack: Constitution Vs. Will
Hit: 3d8 plus your constitution modifier necrotic damage.
Miss: Half Damage, but you still summon the swarm.
Effect: you may spend a healing surge to summon a vampiric swarm in an unoccupied space adjacent to your target that dies at the end of your next turn. It has defenses equal to your defenses and max health equal to your surge value. The swarm starts with health equal the amount of damage done by this attack (or 1 hp, if you missed). Whenever a creature adjacent to the swarm takes damage, it takes extra damage equal to your intelligence modifier and the swarm is healed for the amount of damage dealt. If the swarm reaches max health, it dies. When the swarm dies you may heal a creature (the includes you) within 10 squares of where the swarm was by an amount equal to however much health the swarm had. If the swarm had full health you may add your constitution modifier the the amount healed.



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Shadow Dagger Blood Mage 4e Power Type::Attack 15
Slivers of shadow leap from you, forming a bond with your foe. Periodically, you can send another charge to shock your enemy.
4e Power Usage::Daily  Arcane, Implement, Shadow
4e Power Action Type::Standard Action Ranged 15
Target: One Creature
Attack: Constitution Vs. Will
Hit: 2d6 plus your constitution modifier damage.
Effect: Until the end of the encounter, you can repeat the attack as a free action once per round during your turn.



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Level 16 utility Spells

Blood Bath Blood Mage 4e Power Type::Utility 16
You draw upon your enemy's blood to strengthen your allies' attacks against it.
4e Power Usage::Daily  Arcane, Shadow
4e Power Action Type::Immediate Reaction Ranged 20
Trigger: An enemy is reduced to 0 hit points or bloodied either by you or within 5 squares of you.
Target: One Creature
Effect: A burst 1 zone is created centered at the triggering enemy. The zone is difficult terrain. The zone lasts until you make an attack targeting an enemy in the zone or until the end of the encounter. Once per round, when you hit an enemy in the zone with an attack, you may regain hit points equal to half your surge value.



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Cold Blooded Blood Mage 4e Power Type::Utility 16
Freeze the energy stored in the blood of you and your allies to gain resistance to cold.
4e Power Usage::Daily  Arcane, Shadow
4e Power Action Type::Minor Action Close Burst 2
Target: You and Each Ally in the Burst
Effect: Until the end of the encounter, the target has resist 10 cold.
Covenant of Dominance: The next time you take cold damage during this encounter you are healed by an amount equal to your constitution modifier plus your constitution modifier.



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Level 17 Encounter Spells

Burning Blood Blood Mage 4e Power Type::Attack 17
You ignite the blood of your ally to surprise an unsuspecting foe.
4e Power Usage::Encounter  Arcane, Implement, Shadow
4e Power Action Type::Immediate Reaction Ranged 10
Trigger: An enemy hits an ally with a melee attack within 10 squares.
Effect: Make the following attack: Constitution +2 vs Reflex. Hit: 2d12 + constitution modifier fire damage and the target is blinded until the end of its next turn.



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Feast Blood Mage 4e Power Type::Attack 17
Vampirism is a completely separate entity from blood magic, but they do have their similarities.
4e Power Usage::Encounter  Arcane, Implement, Shadow
4e Power Action Type::Standard Action Melee Touch
Target: One Creature
Attack: Constitution Vs. Fortitude
Hit: 3d6 + constitution modifier necrotic damage



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Level 19 Daily Spells


Blood Offering Blood Mage 4e Power Type::Attack 19
You offer your life force up to vicious, spectral demons who attack your foes, but beware; such beings are made of pure malevolence.
4e Power Usage::Daily  Arcane, Implement, Shadow
4e Power Action Type::Standard Action Ranged 15
Target: One bloodied creature
Attack: Constitution Vs. Will
Hit: 6d8 plus your constitution modifier necrotic damage. Miss: Half Damage.
Effect: You lose a healing surge. If you do not have one you take damage equal to your surge value.



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Hate Filled Barrage. Blood Mage 4e Power Type::Attack 19
Consumed by chaos, you wildly fling bolts of dark energy at your foes.
4e Power Usage::Daily  Arcane, Implement, Shadow
4e Power Action Type::Standard Action Burst 5 within 15 squares
Target: Each Creature in the Burst
Attack: Constitution Vs. Will
Hit: 6d8 plus your constitution modifier plus your intelligence modifier damage Miss: Half Damage.
Effect: If the target is bloodied and has a healing surge you may steal it. Doing so causes the target to be weakened (save ends). You may immediately spend this to gain hit points equal to your surge value even if you are bloodied or keep it.



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Level 22 utility Spells


Cold Blooded Blood Mage 4e Power Type::Utility 22
Your foes watch on in terror as you horrifyingly mutilate yourself with dark runes.
4e Power Usage::Daily  Arcane, Shadow
4e Power Action Type::Minor Action Personal
Effect: Take damage equal to your constitution score. Create a zone of fear burst three that is centered around you until the end of your next turn. The zone is difficult terrain for your enemies.
Covenant of Dominance: enemies in the zone take a penalty to will and fortitude equal to your constitution modifier.
Covenant of Chaos: Enemies in the zone take extra damage equal to your intelligence modifier from your Blood Mage attacks.

Sustain Minor: The zone persists.



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Level 23 Encounter Spells

Bond of Frozen Blood Blood Mage 4e Power Type::Attack 23
A link of blood and ice binds your foes in misery.
4e Power Usage::Encounter  Arcane, Implement, Shadow
4e Power Action Type::Standard Action Ranged 10
Target: One or Two Creatures
Attack: Constitution Vs. Will
Hit: 3d6 + constitution modifier cold damage
Effect: If both targets are hit, or if both targets are bloodied they are immobilized until the end of your next turn with aftereffect: slowed until the end of their next turn.
Covenant of Chaos: If both targets are hit, they take cold damage equal to your intelligence modifier when immobilized, and again when the aftereffect activates.



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Carnage Blood Mage 4e Power Type::Attack 23
Spectral teeth rip at your foe's flesh and assault its mind.
4e Power Usage::Encounter  Arcane, Implement, Shadow
4e Power Action Type::Standard Action Ranged 20
Target: One Creature
Attack: Constitution +2 Vs. Will
Hit: 6d6 + constitution modifier necrotic damage. Make a secondary attack. (Secondary attack: Constitution vs Will. Hit: 3d8 + constitution modifier necrotic damage. Make a tertiary attack. [Tertiary Attack: constitution vs Will. Hit: 4d8 + constitution modifier psychic damage and the target is dazed until the end of its next turn].)
Special: This attack always treats the target as if they were bloodied.



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Level 25 Daily Spells

Blood and Thunder Blood Mage 4e Power Type::Attack 25
You show that you have other tricks up your sleeve as you mix blood magic with conventional, elemental attacks.
4e Power Usage::Daily  Arcane, Implement, Shadow
4e Power Action Type::Standard Action Ranged 20
Target: One Creature
Attack: Constitution Vs. Will
Hit: 6d6 + constitution modifier damage. Make a secondary attack against the target. (Secondary Attack: Constitution vs Will. 6d6 + constitution modifier lightning damage and stun [save ends]). Miss: If the first attack misses deal half damage. If the second attack misses deal half damage and stun until the end of its next turn.
Special: This attack always treats the target as if they were bloodied.



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Wall of Flesh Blood Mage 4e Power Type::Attack 25
A pulsating, organic, bleeding wall erupts from the ground to imprison your enemies.
4e Power Usage::Daily  Arcane, Implement, Shadow
4e Power Action Type::Standard Action Ranged 10
Target: One Creature
Attack: Constitution Vs. Fortitude
Hit: 3d12 plus your constitution modifier necrotic damage. Miss: Half Damage.
Effect: You may summon up to 5 sections of wall in squares adjacent to the target until the end of your next turn. These sections do not need to be adjacent to each other. Any enemy that ends its turn adjacent to a section of wall takes necrotic damage equal to your constitution modifier. If a creature attacks the wall it is destroyed but any creature adjacent to the destroyed section of wall takes ongoing damage equal to your constitution modifier (save ends).
Covenant of Dominance: Before summoning the sections of wall you may slide your target up to three squares.



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Level 27 Encounter Spells

Horde of Power Blood Mage 4e Power Type::Attack 27
You draw power from the blood of all enemies in the vicinity.
4e Power Usage::Encounter  Arcane, Implement, Shadow
4e Power Action Type::Standard Action Ranged 10
Target: One Creature
Attack: Constitution Vs. Fortitude
Hit: For x enemies within 10 squares up to 10 deal xd4 damage plus your constitution modifier.



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Blood Rain Blood Mage 4e Power Type::Attack 27
Your foe's blood, infused with dark magic rains down upon it and its allies.
4e Power Usage::Encounter  Arcane, Implement, Shadow
4e Power Action Type::Standard Action Ranged 15
Target: One Creature
Attack: Constitution Vs. Fortitude
Hit: 4d8 + your constitution modifier damage. Create a zone burst one centered around your target. The zone moves wherever your target moves as long as your target is within 20 squares of you. The zone persists until the end of your next turn. Enemies entering or starting their turn in the zone take 5 damage. Enemies in the zone take a -2 penalty to attack rolls and cannot regain hit points.



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Level 29 Daily Spells

Blood Golem Blood Mage 4e Power Type::Utility 29
You watch as it rises, a mangled humanoid mass of blood and flesh. It's beautiful.
4e Power Usage::Daily  Arcane, Implement, Shadow
4e Power Action Type::Standard Action Close Burst 20.
Effect: In the burst there must be the materials required to create a Blood Golem. One corpse or three may be used. One corpse creates a medium sized blood golem. Three creates a large Blood Golem. A larger Blood Golem is advantageous because of its damaging aura. Next, 5 liters of blood is required to be in the burst per corpse to animate the Blood Golem. The blood may be substituted by losing a healing surge or health equal to your surge value per corpse. The Blood Golem appears in any square adjacent to you and lasts until the end of the encounter or for one hour. It has hit points equal to your bloodied value and AC equal to yours +3. All other defenses equal yours. It has resist 10 necrotic and vulnerable 5 radiant. Up to 10 damage taken by you each time you are hit by an attack can instead by taken by your Blood Golem. Aura 1: Bloodied enemies who start or end their turn in the aura take necrotic damage equal to your intelligence modifier + 5. Your Blood Golem may be commanded to take the following actions. At Will Attack: standard action: Melee 1. Your Level + 5 vs Fortitude. Hit: 2d12 + your constitution modifier necrotic damage and you gain health or temporary hit points equal to your constitution modifier. The Blood Golem has a speed of 5 and you may command it to move as a minor action. Encounter Power: Minor Action: Trigger: An enemy is reduced to 0 hit points or bloodied within 10 squares of you or your Golem. The Golem teleports to a square adjacent to the triggering enemy. If there is now an enemy adjacent to the Blood Golem, it may use its at will attack on it as a free action.



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gollark: ++search test
gollark: Or $search wen switzerland, actually.
gollark: ++search !wen Switzerland
gollark: Should I turn off the "dump bucketloads of data onto users" function?
gollark: Well, okay, do that.
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