Blood Bomb (3.5e Spell)

[[3e Summary::A blood bomb spell is an explosion of blood that detonates with a low roar and deals 1d6 points of bludgeoning damage per caster level (maximum 20d6) to every creature within the area.]] Unattended objects also take this damage. The explosion creates almost no pressure.

Blood Bomb
Evocation [Blood]
Level: Blood 6, Clr 6, Sor/Wiz 6
Components: V, S, M
Casting time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: 60-ft.-radius spread
Duration: Instantaneous
Saving Throw: Reflex Half
Spell Resistance: Yes

You point your finger and determine the range (distance and height) at which the blood bomb is to burst. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the explosion at that point. (An early impact results in an early detonation.) If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must “hit” the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely.

Material Component: A sizeable flask of blood.


Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Cleric
Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Sorcerer/Wizard

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.