Blitzkrieg (5e Equipment)

Back to Main Page 5e Homebrew Equipment Magic Weapons

Weapon(greataxe), very rare (requires attunement)

You gain a +2 bonus to attack and damage rolls made with this magic weapon. Blitzkrieg has 3 charges.

At each dawn, it regains 1d3 charges and you roll a d6 to determine the weapon's feature.

Burning (13). When you hit a creature with this weapon, you can expend a charge to set it ablaze. It takes an extra 1d6 fire damage, and at the start of each of its turns it must make a DC 15 Dexterity check. On a failed save, it takes 1d6 fire damage. On a successful save, the effect ends.

Storm (46). When you hit a creature with this weapon, you can expend a charge to deal an extra 1d6 lightning damage. The target has disadvantage on its first attack roll it makes in its following turn, and takes 1d6 thunder damage at the end of that turn.

If you are a barbarian, while you are in a rage, you can reroll fire, thunder or lightning damage rolls dealt by this weapon if they show a 1 or 2.


This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.