Bleeding (5e Variant Rule)

Bleeding

You’re standing in a street. When suddenly, a man walks up to you with a dagger in hand and stabs you in the chest six times. On the fifth, your DM says, “It’s a critical hit, start bleeding.”

How it works

Whenever someone or something makes a critical hit on a target, dealing slashing or piercing damage, if the target is has blood, or some other similar body fluid, the target must make a DC 15 Constitution saving throw, on a fail, they start to bleed. At the end of every round while the target is bleeding, they take 2d4-1 necrotic damage. For every point of damage that the target takes because if the bleeding effect, they gain a a stack of “wounds.” This effect ends when the target takes 30 necrotic damage from the bleeding effect, where they will fall asleep for 2 hours, when they wake up, they will have 1 hit point. Alternatively, the target can make a Wisdom (medicine) at the end of their turn, before they take their damage from the bleed effect. This check has a DC of the amount of “wound” stacks the target has, and on a success, the bleeding effect ends.



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gollark: This is of course stupid because they're just presupposing that egoism/hedonism is "correct".
gollark: Nobody and Palaiologos or whatever also tried to justify the doxxing thing by saying that they're evil and morality is wrong or something.
gollark: Bees are the enemy.
gollark: Paliaigolaosgioaisgos or whatever (cannot transliterate greek fast) was declared bees before for other reasons, I think.
gollark: <@!358508089563021317>, <@!341618941317349376> and <@356107472269869058>. They argued something ridiculous like "but it's fine if we only look up the information if we allegedly don't give anyone it!"
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