Blade Musician (5e Class)

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Blade Musician

A lone man walks down the street. He still has many miles ahead of him until his destination. Suddenly, he hears a sound behind him: a beautiful dulcimer. He turns around, and the music plays in the background. The man playing the instrument smiles. Suddenly his hands fly over the strings, and the dust around him swirls as if blown by an invisible wind. From his hands, a flurry of invisible blades erupts towards the traveler. He falls, his head first, and then his body.

Kung-fu Hustle

This is loosely based on the guys with the Guzheng from Kung-fy hustle.

Creating a Blade Musician

Quick Build

You can make a Blade Musician quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by Charisma. Second, choose the Entertainer background.

Class Features

As a Blade Musician you gain the following class features.

Hit Points

Hit Dice: 1d8 per Blade Musician level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Blade Musician level after 1st

Proficiencies

Armor: Light Armor
Weapons: Simple Weapons, Shortswords, Rapiers
Tools: Three musical instruments of your choice
Saving Throws: Dexterity, Charisma
Skills: Choose three from Acrobatics, Deception, Intimidation, Performance, Persuasion, Stealth, and Sleight of Hand

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • One musical instrument of your choice
  • (a) A rapier or (b) a simple weapon of your choice
  • (a) An explorer's pack or (b) a dungeoneer's pack
  • Leather armor and a dagger

Table: The Blade Musician

LevelProficiency
Bonus
Features—Spell Slots per Spell Level—
1st2nd3rd4th5th
1st+2
2nd+2<!-Class Feature2->2
3rd+2<!-Class Feature3->3
4th+2Ability Score Improvement3
5th+342
6th+342
7th+343
8th+3Ability Score Improvement43
9th+4432
10th+4432
11th+4433
12th+4Ability Score Improvement433
13th+54331
14th+54331
15th+54332
16th+5Ability Score Improvement4332
17th+643331
18th+643331
19th+6Ability Score Improvement43332
20th+643332

Perfect Blades

A blade musician has at least a dozen blades, each with a precise length and perfect pitch.

Blind Throw
If a blade musician throws a blade in pitch dark or magic darkness and it hits any creature, the ringing sound that the perfect blade makes when it hits or bounces off the creature tells the blade musician how far away the creature is, how large it is, what direction the creature is moving, what kind of armor it has, and what its armor class is.

<!-Subclass Feature->

<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Ability Score Increase

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->

<!-Class feature game rule information->


<!-Class Option 1->

<!-For subclasses introduce this class option here->

<!-Class Feature->

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<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

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<!-Class Feature->

<!-Class feature game rule information->

Spell List

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing


Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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