Blade Blend (5e Spell)
You touch two non-sentient, non-artifact melee weapons that deal no less than 1d4 piercing or slashing damage. Those weapons merge into one larger melee weapon, dealing piercing or slashing damage one die size more. For example, you could merge two daggers (1d4) into a shortsword (1d6). For the duration of the spell, the weapon is considered to do magical damage, and can be split apart by ripping them apart as a bonus action, ending the spell early. If the spell expires on its own, the weapons become nonmagical and lose the ability to be split apart.
1st-level Transmutation | |
Casting time: | 1 bonus action |
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Range: | Touch |
Components: | S |
Duration: | 1 minute |
If the weapons were originally magical, at the expiration of the spell, the weapon forcibly splits apart, appearing back into the hands of the one who originally cast the spell.
Weapon Die Size | ||
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Original | Result | Example |
1d4 | 1d6 | Two daggers (1d4) into one shortsword (1d6) |
1d6 | 1d8 or 2d4 | Two shortswords (1d6) into one longsword (1d8)1 |
1d10 | 2d6 or 1d12 | Two longswords (1d10) into one greatsword (2d6)1 |
1 Versatile weapons use their higher damage die for the purposes of what forms them, but can use either damage die for determining what they become.
- NOTE: This is a reverse variant of the sword split spell.
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