Black Zetsu (5e Creature)
Black Zetsu
Medium aberration, lawful evil Armor Class 18 (Natural Armor)
Saving Throws Wisdom +6 Chakra. Black Zetsu has 20 chakra points which they can expend. All chakra points are regained at the end of a long rest. Mutated Human. White Zetsu do not need to eat, drink, or sleep. If within 15 feet of an exceptional well of natural energy, such as a Jinchuriki in Bijuu Chakra Mode, White Zetsu become a Medium tree. ACTIONSUnarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 5 (2d4 + 4) bludgeoning damage. Hashirama Regeneration (2 Chakra). Black Zetsu regains 6 (1d8 + 2) hit points. Body Coating (5 Chakra). Black Zetsu surrounds a living or dead Medium creature with its body. If the creature is alive, they must succeed a DC 18 Constitution saving throw at the beginning of each of their turns. On a failure, Black Zetsu gains any features and actions the creature has, as well as their Strength, Dexterity, and Constitution ability scores if they aren't already higher, occupies the same space as them, and they are paralyzed.
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Created by Kaguya Otsutsuki shortly before her defeat, Black Zetsu has gradually manipulated the course of history through indirect manipulation, starting with turning Hagoromo Otsutsuki's eldest son Indra against his brother Asura. Convincing Madara that he was a manifestation of his will, he infiltrated the Akatsuki, manipulating their noble goals into a plot only he knew of to resurrect his mother. |
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