Blacephalon (5e Creature)
Blacephalon
Medium aberration, neutral Armor Class 14
Damage Resistances fire Beast Boost. When Blacephalon reduces a hostile creature to 0 hit points, the DC for its Mind Blown ability and it Dexterity saving throw increase by 3. This bonus is cumulative, but resets when Blacephalon takes a long rest. ACTIONSMultiattack. Blacephalon makes two shadow ball attacks. Shadow Ball. Ranged Spell Attack: +7 to hit, range 20/60 ft., one target. Hit: 25 (6d6 + 4) psychic damage. Mind Blown (Recharge 6). Blacephalon causes its own head to explode, and it and every creature within 30 feet of it must make a DC 15 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. Blacephalon is then blinded and deafened until the start of its next turn, when its head grows back.
|
Blacephalon is exceedingly fragile, but its deadly ability to explode makes it almost impossible to fight without heavy casualties. It sways in a rhythmic, dancing motion to lull opponents into a trance before it begins its flurry of attacks. |
Back to Main Page → 5e Homebrew → 5e Creatures