Birthright (5e Sourcebook)

Birthright

The Birthright sourcebook is a rule system which alters the assumptions of character creation and power level of a D&D game. With this optional system, player characters are descendants or chosen champions of their world's god (or god), and thus recieve a birthright - an inheritance of extraordinary power, which makes them much more powerful than usual.

Character Creation

Characters created with this rule system receive two special powers: An "attribute" power, and an "other" power. Attribute powers are tied to a character's ability scores, and generally function passively. Other powers are harder to categorize, but are generally things such as magical spells that must be invoked.

gollark: "Smart" TVs.
gollark: Data gathering.
gollark: TVs are foolish devices.
gollark: Steam local game streaming.
gollark: BSD is bad. Autocorrect.

Great Strength

You are gifted with supernatural strength. You gain the following benefits:

  • Your Strength score increases by 10. Your maximum for that score is now 30.
  • The amount of weight that you can carry, push, lift, or drag is multiplied by 10.
  • You can ignore the two-handed weapon property on melee weapons, allowing you to wield two-handed weapons in one hand. If you are wielding a weapon with the versatile property, you can wield it in one hand and roll the damage listed in parentheses. In addition, when using two weapon fighting you no longer limited to light weapons.
  • You can throw weapons with the thrown property and other thrown items twice as far.

Great Dexterity

You are gifted with supernatural strength. You gain the following benefits:

  • Your Dexterity score increases by 10. Your maximum for that score is now 30.
  • Your speed is quadrupled.

Great Constitution

You are gifted with supernatural constitution. You gain the following benefits:

  • Your Constitution score increases by 10. Your maximum for that score is now 30.
  • You reduce all bludgeoning, piercing, and slashing damage that you take by 10.

Great Intelligence

You are gifted with supernatural intelligence. You gain the following benefits:

  • Your Intelligence score increases by 10. Your maximum for that score is now 30.

Great Wisdom

You are gifted with supernatural wisdom. You gain the following benefits:

  • Your Wisdom score increases by 10. Your maximum for that score is now 30.

Great Charisma

You are gifted with supernatural charisma. You gain the following benefits:

  • Your Charisma score increases by 10. Your maximum for that score is now 30.

Great Vitality

Your body is in all respects superior.

  • Your Strength, Dexterity, and Constitution scores each increase by 5. Your maximum for those scores is now 25.
  • The amount of weight that you can carry, push, lift, or drag, is doubled.
  • Your speed is doubled.
  • You reduce all bludgeoning, piercing, and slashing damage that you take by 5.

Great Mentality

Your mind is in all respects superior. You gain the following benefits:

Power of Fire

1st-4th level: You have Resistance to fire damage, and you are immune to the effects of mundane heat. You also know the control flames and ember strike cantrips.
5th-8th level: You now have immunity to fire damage. You can innately cast the spell fireball, without using a spell slot or any components. Once you cast this spell, you can't cast it again until you finish a short or long rest.
9th-12th level:
13th-16thth level:
17th-20th level:

Power of Wind

1st-4th level: You have Resistance to wind damage. You also know the aerostrike and gust cantrips.
5th-8th level: You now have immunity to wind damage. You can innately cast the spell fly, without using a spell slot or any components. Once you cast this spell, you can't cast it again until you finish a short or long rest.
9th-12th level: You can innately cast the spell control winds, without using a spell slot or any components. Once you cast this spell, you can't cast it again until you finish a short or long rest.
13th-16thth level: You can innately cast the spell whirlwind, without using a spell slot or any components. Once you cast this spell, you can't cast it again until you finish a short or long rest.
17th-20th level:


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