Big Frigger Power Fist (Fallout Supplement)
PL 6 SEC 1/shot Unarmed (Simple Weapons Proficiency)
Damage | 2d6 | Magazine | 25 Int |
Critical | 19-20 | Size | Small |
Damage Type | Bludgeoning | Weight | 7 pounds |
Range Increment | Purchase DC | 12 TU/120 Caps | |
Rate of Fire | Restriction | Rare, West Coast |
Description
The Big Frigger power fist from BeatCo uses small energy cells to power a kinetic damage emission device, dealing damage in a similar manner to the Super Sledge.
d20 Modern Rules
Weapon Mods/Variants
Craft/Repair
- Craft: (Parts DC: 50; Parts Used: 20; Craft DC 35; Time: 60h) The Big Frigger can be crafted at a Weapon Crafting Table with a Craft (mechanical) skill check if the crafter possesses the schematics for it.
- Repair: (Parts DC: 40; Parts Used: 10; Repair DC 25; Time: 10h) A Big Frigger can be repaired with mechanical parts with a Repair check. Alternatively, another Big Frigger can be used in place of parts (a Repair check is still required). This gun is affected by the Jury Rigging feat, and as such can use other power fists for parts if the feat is possessed.
Back to Main Page → D20 Modern
→ Equipment
Back to Main Page → D20 Modern
→ Campaign Settings → Fallout → Equipment → Weapons → Unarmed
gollark: <@!156933717628026880> can I haz my tmpim data plz
gollark: Besides, the fact that governments are crazy and not ethical doesn't mean that all other behavior is somehow justified.
gollark: I have only seen small bits of the article.
gollark: Yes... regardless of actual legal requirements, it's at least more *ethical* to allow people access to the data *about them*.
gollark: I'm not sure how organization is defined, but it definitely operates within it.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.