Big Frigger Power Fist (Fallout Supplement)
PL 6 SEC 1/shot Unarmed (Simple Weapons Proficiency)
Damage | 2d6 | Magazine | 25 Int |
Critical | 19-20 | Size | Small |
Damage Type | Bludgeoning | Weight | 7 pounds |
Range Increment | Purchase DC | 12 TU/120 Caps | |
Rate of Fire | Restriction | Rare, West Coast |
Description
The Big Frigger power fist from BeatCo uses small energy cells to power a kinetic damage emission device, dealing damage in a similar manner to the Super Sledge.
d20 Modern Rules
Weapon Mods/Variants
Craft/Repair
- Craft: (Parts DC: 50; Parts Used: 20; Craft DC 35; Time: 60h) The Big Frigger can be crafted at a Weapon Crafting Table with a Craft (mechanical) skill check if the crafter possesses the schematics for it.
- Repair: (Parts DC: 40; Parts Used: 10; Repair DC 25; Time: 10h) A Big Frigger can be repaired with mechanical parts with a Repair check. Alternatively, another Big Frigger can be used in place of parts (a Repair check is still required). This gun is affected by the Jury Rigging feat, and as such can use other power fists for parts if the feat is possessed.
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→ Equipment
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→ Campaign Settings → Fallout → Equipment → Weapons → Unarmed
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gollark: It's probably much more cross-compatible to write stuff in Java, or with some cross-platform UI framework.
gollark: Which is not, in fact, any platform.
gollark: *microsoft platform
gollark: "easily adjusted to work on any platform"? Nope.
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