Berenike Knight (5e Creature)

Berenike Knight

Medium undead, lawful neutral


Armor Class 18 (plate)
Hit Points 112 (15d8 + 45)
Speed 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 10 (+0) 16 (+3) 10 (+0) 12 (+1) 10 (+0)

Skills Athletics +6
Senses darkvision 60 ft., passive Perception 11
Languages Common
Challenge 3 (700 XP)


Undead Fortitude. If damage reduces the berenike knight to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the berenike knight drops to 1 hit point instead.

ACTIONS

Multiattack. The berenike knight makes two greatsword attacks.

Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., Hit: 11 (2d6 + 4) slashing damage.

Shield Barrier. The berenike knight plants its shield in the ground in front of it. Until the start of its next turn, it has advantage on Strength checks and saving throws against being moved against its will, and all attacks against it have disadvantage.


The heavy armored undead defenders of Anor Londo.


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gollark: Well, then see what in that line is doing it.
gollark: These exceptions SHOULD come with a line and file.
gollark: Which line does it say?
gollark: Nulls are, you see, evil.
gollark: - they are sufficiently distinct- there is a good reason- there are many ways to generate and use them
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