Bender, Water (5e Class)

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Water Bender

A short woman stands on the bank of a river, surrounded by enemies, she had been ambushed. She laughs at them, they confusedly look at her before rushing water pushes them to the ground and freezes around them. They had tried to attack a water bender in the worst place. Water.

River Whisperer

A Water Bender flows in thought and in battle. They can be peaceful calm ambassadors, then suddenly be a crashing wave, killing all in their path. Water Benders are people whose moods and thoughts flow like water, so their mind changes a lot, but not quickly.

Creating a Water Bender

A young girl plays with her newly found powers. This was drawn by x3misteryyuyux3 on deviant art.

Water Benders can be seen as innocent and non-dangerous, but they are deadly benders who can wash away a room with a puddle. Water Benders are very flowy people, so you must decide, what type of person are they. Do they have anger issues and snap at anything and everything? Or are they sweethearts who get tricked because of their naivety.

Quick Build

You can make a Water Bender quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by <!-Ability score->. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->

Class Features

As a Water Bender you gain the following class features.

Hit Points

Hit Dice: 1d8 per Water Bender level
Hit Points at 1st Level: 1d8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Water Bender level after 1st

Proficiencies

Armor: Light
Weapons: Simple Weapons, Net
Tools: Cartography Kit, a Water Vehicle of your choice
Saving Throws: Dexterity, Constutution
Skills: Acrobatics, Choose two skills out of stealth, nature, animal handling, insight, perception, or survival

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

    Table: The Water Bender

    LevelProficiency
    Bonus
    Features—Spell Slots per Spell Level—
    1st2nd3rd4th5th
    1st+2<!-Class Feature1->
    2nd+2<!-Class Feature2->2
    3rd+2<!-Class Feature3->3
    4th+2Ability Score Improvement3
    5th+342
    6th+342
    7th+343
    8th+3Ability Score Improvement43
    9th+4432
    10th+4432
    11th+4433
    12th+4Ability Score Improvement433
    13th+54331
    14th+54331
    15th+54332
    16th+5Ability Score Improvement4332
    17th+643331
    18th+643331
    19th+6Ability Score Improvement43332
    20th+643332

    <!-Class Feature->

    <!-Class feature game rule information->

    <!-Use semi-colons for subheaders->

    <!-Subclass Feature->

    <!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

    Ability Score Improvement

    When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

    <!-Class Feature->

    <!-Class feature game rule information->


    <!-Class Option 1->

    <!-For subclasses introduce this class option here->

    <!-Class Feature->

    <!-Class feature game rule information->

    <!-Class Feature->

    <!-Class feature game rule information->

    <!-Class Feature->

    <!-Class feature game rule information->

    <!-Class Option 2->

    <!-Introduce this subclass here->

    <!-Class Feature->

    <!-Class feature game rule information->

    <!-Class Feature->

    <!-Class feature game rule information->

    <!-Class Feature->

    <!-Class feature game rule information->

    Spell List

    You know all of the spells on the basic spell list and additional spells based on your subclass.

    1st Level

    <!-1st level spell list->

    2nd Level

    <!-2nd level spell list->

    3rd Level

    <!-3rd level spell list->

    4th Level

    <!-4th level spell list->

    5th Level

    <!-5th level spell list->

    Multiclassing


    Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

    Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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