Beast Legion (5e Creature)

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Beast Legion

Medium aberration, neutral


Armor Class 16 (natural armor)
Hit Points 50 (10d8 + 5)
Speed 60 ft.


STR DEX CON INT WIS CHA
12 (+1) 20 (+5) 14 (+2) 16 (+3) 16 (+3) 14 (+2)

Saving Throws Dex +8, Int +7, Wis +7, Cha +6
Skills Acrobatics +8, Investigation +6, Perception +6
Damage Vulnerabilities psychic
Damage Resistances fire, cold; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, poisoned
Senses darkvision 120 ft., passive Perception 12
Languages understands the languages of its master but can't speak


Limited Telepathy. The legion can magically communicate simple ideas, emotions, and images telepathically with its master.

Magic Weapons. The legion's attacks are magical.

Astral Steed. The legion can be ridden like a normal mount.

Keen Hearing and Smell. The Beast Legion has advantage on Wisdom (Perception) checks that rely on hearing or smell.

ACTIONS

Multiattack. The legion makes two attacks with its claws.

Claws. Melee Weapon Attack: +8 to hit, range 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.

Chain Drive. The legion supercharges the astral chain with electricity. Until dismissed, any creature that touches the astral chain for the first time on its turn, or starts its turn wrapped in it, takes 1d8 lightning damage.

Bestial Howl (Recharge 5-6). The legion lets out a deafening howl that shocks a creatures very nervous system. Each creature within 20ft of the Beast Legion must make a Wisdom saving or become stunned and deafened for 1 minute on a failed save. They may repeat the saving throw at the end of each of their turns if they fail. On a successful save, they ignore this effect. The DC is 8 + proficiency + your Wisdom modifier.


See Legionis (5e Class)


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