Basilisk Zombie (5e Creature)

Basilisk Zombie

Medium undead, neutral evil


Armor Class 13 (natural armor)
Hit Points 60 (8d8 + 24)
Speed 10 ft.


STR DEX CON INT WIS CHA
16 (+3) 6 (-2) 17 (+3) 3 (-4) 8 (-1) 5 (-3)

Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 9
Languages
Challenge 2 (450 XP)


Petrifying Gaze. If a creature that isn't undead starts its turn within 30 feet of the zombie and the two of them can see each other, the zombie can force the creature to make a DC 12 Constitution saving throw if the zombie isn't incapacitated. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.
A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the zombie until the start of its next turn, when it can avert its eyes again. If it looks at the zombie in the meantime, it must immediately make the save.
If the zombie sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

ACTIONS

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.


Dead basilisks are rare, and reanimated basilisks are rarer. Their already ponderous speed is reduced to a lumbering plod by their decaying muscles, and their vicious fangs no longer drip venom. Though their cursed eyes have rotted away, their sockets now burn with the light of necromantic power.


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