Bariaur (5e Creature)

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Bariaur

Medium monstrosity, chaotic good


Armor Class 13
Hit Points 39 (6d8 + 12)
Speed 50 ft.


STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 14 (+2) 12 (+1) 11 (+0) 13 (+1)

Skills Athletics +6, Perception +3, Survival +3
Senses passive Perception 13
Languages Common, Sylvan
Challenge 2 (450 XP)


Charge. If the bariaur moves at least 30 feet straight toward a target and then hits hit with a pike attack on the same turn, the target takes an extra 10(3d6) piercing damage.

ACTIONS

Ram. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (3d6 + 3) bludgeoning damage.

Pike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 2) piercing damage.

Longbow.' Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7(1d8+3) piercing damage.


Bariaur are tauric inhabitants of the Upper Planes, combining features of humans and rams. These natives of Ysgard are herbivorous and generally peaceful in nature, though like many of Ysgard’s residents they enjoy competition and do not fear any battle. Their herds are a common sight on the chaotic side of the Upper Planes as they travel from plane to plane. Many bariaurs make their way to Sigil on their own as traders, explorers, or just to use it a connecting point between journeys.

A flock of bariaurs follows a single leader, stronger or more charismatic than other males in the flock. A leader’s rule is absolute, but younger males who think themselves ready for leadership may challenge him. Such challenges, though, are formal and ritualized, never reckless; bariaurs’ chaotic nature is directed outside of the flock, rather than within it. The loss of a duel of challenge brings no disgrace nor dishonor. A flock holds 5 to 20 males, 10 to 30 females, and 1d12-1 young. Flocks are familial and under normal circumstances never split up. An under-reported aspect of bariaur life is their robust playfulness. They believe that that the two great goods are the advancing of their strong sense of honor and the need to have a good time. The bariaur often meet in shows of friendly rivalry on the great grassy plains of Ysgard. At these festivals they stage singing contests, tell tales, and play an intricate game not unlike polo. Human observers often mistake the rivalry for pride or pettiness, and are often completely flabbergasted when, at the end of a festival, the bariaur depart on the friendliest terms. Even bariaur adventurers on a hard quest may arrange simple contests to remind them of the joy of life. It is a magical moment when a grimly determined bariaur happens on one of his fellows and puts aside his honor-driven quest for a few minutes (or hours) of race and sport. Such events often do them as much good as a night’s sleep. Then they return to their quests. Nothing saddens a bariaur like learning that a companion is sad. These brave ones fear neither death nor the most monstrous manifestation of the powers of darkness; yet they have been known to journey across the most dangerous planar barriers to visit the sickbed of a valued friend.

Bariaurs are herbivores, feeding on berries, nuts, leaves and other foods gathered in the forests. They do not usually travel from one layer of Ysgard to another, but do so if the food supply in an area warrants a move.


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gollark: Which is just not a particularly sensible belief system, or one which you can actually seriously follow for serious lengths of time.
gollark: Okay, I'm here.Basically, I consider stoicism stupid because it's saying "everything is fine, let's just ignore it and hope it goes away".
gollark: Will explain when not on phone.
gollark: <@330678593904443393> Stoicism is stupid.
gollark: Er, no.
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