Bannocks (3.5e Deity)
Belonging to a long past race of celestials, He was once an architect who protected cities from invasion on the material plane during the war against Exaka. Rejik, impressed by his cunning and tactics set a challenge against the celestial. Rejik challenged Bannocks to build a city that was impenetrable by mortal means. Details of the story are hazy, but it is rumored that Bannocks won, and thus attained his first step toward Godhood and the job of fortifyingRejik’s Temple City to last for all of time. He is also known as The Defender. Other than heavy armor, He prefers spears and other reach weapons in combat.
- Incarnation: Bannocks looks to be a middle aged bald man with a well kept beard, neatly trimmed, with intelligent eyes that quickly scan his surroundings. He dresses in the finest armors ever created, and always carries his tools at his side. When he enters into combat, he carries with him several spears with him. When fighting in the open, he jams several into the ground in front of him to act as a blockade. With his knowledge of armor and tactics, he is able to strike at weak spots, crippling his foes.
- Special Ability: Godly Protection: Bannocks can grant protection to anything he touches, this protection offers resistance as though he was a Greater Deity.
Intermediate Deity | |
---|---|
Symbol: | a halo of 47 radiating bronze spears |
Home Plane: | Nymnelia, Gueron Ki, The Temple City |
Alignment: | Neutral Good |
Portfolio: | tactics, forethought, perseverance |
Clergy Alignments: | Lawful Good, Neutral Good |
Domains: | Good, Protection, Strength |
Favored Weapon: | Spears and reach weapons. |
- Bannocks (ban-ox):
Dogma
The world is dangerous. Provide for yourself a wise defense to weather the worst storm. Use your strength to keep the ones you love safe.
Clergy and Temples
Temples of Bannocks are fortified fortresses, built to withstand eons of time and harsh war. They are built from great chunks of stone, or even out of carved out of mountain faces themselves. These temple fortresses occasionally serve as strongholds for governmental seats of power, or as refuges during dangerous times. A single temple holds many secret chambers and tunnels, housing supplies, escape routes and weapons to defend. Elite guardians at these Temples, known as Sensors, are totally armored warriors capable of withstanding great onslaughts for a long time.
Pantheon
Back to Main Page → 3.5e Homebrew → Deities → Intermediate