Bandar (5e Creature)
Bandar
Small beast, unaligned Armor Class 13
Skills Acrobatics +7, Perception +3, Sleight of Hand +5, Stealth +5 Keen Smell. The bandar has advantage on Wisdom (Perception) checks that rely on smell. Nimble Escape. The bandar can take the Disengage, Dodge, or Hide action as a bonus action on each of its turns. Pack Tactics. The bandar has advantage on an attack roll against a creature if at least one of the bandar’s allies is within 5 feet of the creature and the ally isn’t incapacitated. ACTIONSBite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.
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Found on the world of Kaladesh, bandars are a cross between cat and monkey. They are mischievous creatures, known to steal any small trinket that catches their attention, of which Kaladesh offers no shortage. With the help of fast reflexes and a prehensile tail, they are also notoriously difficult to subdue. |
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