Balasar's Titan (5e Creature)

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Balasar's Titan

Large construct, chaotic good


Armor Class 18
Hit Points 100 (2D8)
Speed 40


STR DEX CON INT WIS CHA
15 (+2) 7 (-2) 30 (+10) 12 (+1) 12 (+1) 1 (-5)

Saving Throws Strength
Skills None
Senses passive Perception X10
Languages None
Challenge 8 (200 XP)


Disease Immunity Immunity to poison and paralysis

Jump The Balasar's Titan can jump 30ft into the air and not lose any hitpoints when landing.

Blindsight Blindsight up to 10ft

Spellcaster Balasar's Titan is a lv. 5 spellcaster and has 4 cantrips 2 spells

ACTIONS

Extendable Blades Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 2) Slashing Damage.

REACTIONS

When a creature melee attacks Balasar's Titan the creature gets flinged 5 ft after dealing the damage to the Titan.

LEGENDARY ACTIONS

The Balasar's Titan can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Balasar's Titan regains spent legendary actions at the start of its turn.

Stomp of power Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 5) Bludgeoning Damage.

Gifting Power +7 to hit, reach 5 ft., one target. Hit: 3 (2d8 + 7) Radiant Damage.


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