Backgrounds (Berserk Supplement)
Progressive Backgrounds
Your background represents not only what you are, but what you become. Every stage of a person's life has a penalty from aging and a benefit from how they spent their time. A player may choose at what point in their lives they are playing.
Age Penalties
You gain 1 level of aging and 1 background tier for every tenth of your lifetime that you live, the effects of which are indicated by the following:
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Background Tiers
In addition to the mechanical effects, for every tier in a certain lifestyle, members of the same lifestyle will treat you slightly more favorably.
- Slum-Dweller - you gain proficiency in Stealth, saving throws to avoid starvation, or saving throws to end the ongoing effects of disease.
- Religious Calling - you gain proficiency in Religion, Persuasion, or saving throws to avoid becoming charmed.
- Farm Tender - you gain proficiency in Nature, Animal Handling, or riding animals.
- Noble Slave - you gain proficiency in Deception, Insight, or operating vehicles.
- Common Slave - you gain proficiency in Athletics, checks with one set of artisan's tools, or saving throws to avoid gaining exhaustion from one climate of your choice.
- Interstice-Bound - you gain proficiency in Arcana, Survival, or one weapon tier of your choice. If this is your first background tier, you gain 1 exotic language instead of 1 common language. You may gain 1 exotic language for every 3 instances of this background tier you choose. On your 6th instance of this background, you may gain 1 supreme language that is not Abyssal.
- Heretic - you gain proficiency in Arcana, simple one-handed melee weapons, simple ranged weapons, or one armor tier.
- Criminal - you gain proficiency in Stealth, Deception, or Acrobatics.
- Mercenary - you gain proficiency in Intimidation, checks related to riding, one weapon tier of your choice, or one armor tier.
- Scholar - you gain proficiency in History, Investigation, or 1 common language of your choice.
- Noble - you gain proficiency in Persuasion, Deception, or Intimidation.
- Hunter - you gain proficiency in Perception, Nature, or one ranged weapon tier.
- Minstrel - you gain proficiency in Performance, Sleight of Hand, or one instrument of your choice.
- Story Teller - you gain proficiency in Performance, History, or Deception.
- Doctor - you gain proficiency in Medicine, Deception, or simple one-handed melee weapons.
Languages
Common languages
Common languages comprise those spoken by mankind. Every player should be able to speak at least 1 of the following.
- Middish - A combination between real world English and French, Middish is considered a flowery, confusing language to outsiders. It uses Gaiseric script, an in-universe counterpart to the English alphabet.
- Tudorian - A combination between real world German and Russian, Tudorian is considered very utilitarian, aggressive, and plain. It uses Gaiseric script, an in-universe counterpart to the English alphabet.
- Kushanese - A combination between real world Hindi and Chinese, Kushanese strikes a middle-ground between the natures of Middish and Tudorian. It uses Ganishkan script, an in-universe counterpart to the Devanagari script.
Exotic Languages
Exotic languages comprise those spoken by Interstitial beings. Very few players, or people in the Physical World in general, are able to speak the following, but many of the creatures beyond do.
- Mer - Spoken by the merrow, Mer as a spoken language consists of rhythmic pitch changes, with meaning being derived from the distance between and length of pitches rather than the pitches themselves. When written, Mer resembles [Kaidā glyphs].
- Harpy - Spoken by harpies, Harpy consists of clicking sounds made in the throat, short bursts of vocalization, and clicks made with the tongue and teeth. Harpy has no written form.
- Jötunn - Spoken by jötnar, Jötunn resembles the grunts of sailors and the hoots of apes. When written, it resembles [gregg shorthand].
- Gnoll - Spoken by goblins, ogres, and trolls, Gnoll consists of screeches and roars meant to instill concepts and emotions, rather than a true, formalized language. Gnoll does not have a written form.
Supreme Languages
Supreme languages draw from the fundamental aspects of intelligence in all, or at least a wide range of creatures. Almost no creatures, much less players, should know the following.
- Elfin - Spoken primarily by elves, Elfin can be understood by any creature native to the pre-Great Roar Interstice. Creatures from beyond the interstice only hear an overlapping of voices. Elfin writing can automatically be read by Interstitial beings, and resembles [Hangul].
- Beast-Speak - This language can be understood by all beasts. When spoken, non-beasts hear complete silence. Beasts can speak Beast-Speak, but only beasts of the same species and non-beasts that know Beast-Speak can understand them. Beast-Speak does not have a written form.
- Soul Speak - Spoken by the rare human capable of communing with the dead, Soul Speak can be understood by all humans, regardless of if they are undead. Creatures that are not human only hear a sound similar to Elfin.
- Abyssal - Spoken only by beings of the deepest layers of the Astral Realm, Abyssal can be understood by all creatures. It has no written form.
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