Baby Slime (5e Creature)

Baby Slime

Small ooze, unaligned


Armor Class 12 (natural armor)
Hit Points 7 (3d6 - 3)
Speed 20 ft.


STR DEX CON INT WIS CHA
7 (-2) 15 (+2) 9 (-1) 2 (-4) 14 (+2) 2 (-4)

Skills Stealth +4
Damage Vulnerabilities cold
Damage Immunities acid, poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, poisoned, prone, unconscious
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 12
Languages
Challenge 1/4 (50 XP)


Charge. If the slime moves at least 15 feet straight toward a target and then hits it with a pseudopod attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage.

Slippery. The slime has advantage on ability checks and saving throws made to escape a grapple.

Standing Leap. The slime's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

ACTIONS

Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) acid damage.


A simple, gelatinous creature that swallows anything and everything whole. It takes a long time to digest anything. Baby slimes gestate inside the bodies of mother slimes for extended periods of times; they grow continuously and will eventually grow large enough cause their parent to burst and let them escape. If the mother is killed before this happens, the baby slimes will swarm the attacker.

Ooze Nature. A baby slime doesn't require sleep.


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gollark: That means you still need to work out resource allocation/conflict resolution for the larger-scale things.
gollark: Anyway. People can probably work together in self-organizing small groups using social mechanisms, sure. *But* you're limited to Dunbar's number - about 150 people - and larger scale coordination than that is necessary.
gollark: I don't really know our family income so I can't compare that against the countrywide distribution.
gollark: Eh, upper middle maybe.
gollark: ···
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