Baby Slime (5e Creature)
Baby Slime
Small ooze, unaligned Armor Class 12 (natural armor)
Skills Stealth +4 Charge. If the slime moves at least 15 feet straight toward a target and then hits it with a pseudopod attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage. Slippery. The slime has advantage on ability checks and saving throws made to escape a grapple. Standing Leap. The slime's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start. ACTIONSPseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) acid damage.
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A simple, gelatinous creature that swallows anything and everything whole. It takes a long time to digest anything. Baby slimes gestate inside the bodies of mother slimes for extended periods of times; they grow continuously and will eventually grow large enough cause their parent to burst and let them escape. If the mother is killed before this happens, the baby slimes will swarm the attacker. Ooze Nature. A baby slime doesn't require sleep. |
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