Auto-Repair (3.5e Spell)
With this spell, the caster can bind the atomic structure of an object or material in a way that it will be able to repair itself in the event it gets damaged. Armor that never breaks, a fortress wall that seems to never crumble, ice that never melts. This automatic repairing is done at a rate of 1d10 points of damage per caster level per round. This atomic transformation can be given to any substance equal to 5 cubic feet per caster level.
Transmutation | |
Level: | Matter Shifter Arch Mage/Wizard 7 |
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Components: | V,S,M |
Casting time: | 1 Standard Action |
Range: | Touch |
Target, Effect, or Area: | One Substance or Object |
Duration: | 1 min./level |
Saving Throw: | None |
Spell Resistance: | Yes |
Material Component: Three drops of hydra blood rubbed with a diamond.
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