Auto-Repair (3.5e Spell)

With this spell, the caster can bind the atomic structure of an object or material in a way that it will be able to repair itself in the event it gets damaged. Armor that never breaks, a fortress wall that seems to never crumble, ice that never melts. This automatic repairing is done at a rate of 1d10 points of damage per caster level per round. This atomic transformation can be given to any substance equal to 5 cubic feet per caster level.

Auto-Repair
Transmutation
Level: Matter Shifter Arch Mage/Wizard 7
Components: V,S,M
Casting time: 1 Standard Action
Range: Touch
Target, Effect, or Area: One Substance or Object
Duration: 1 min./level
Saving Throw: None
Spell Resistance: Yes

Material Component: Three drops of hydra blood rubbed with a diamond.



Back to Main Page 3.5e Homebrew Classes Base Classes Matter Shifter
Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Sorcerer/Wizard

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