Aurozenti (5e Creature)

Aurozenti

Large dragon, any lawful alignment


Armor Class 17 (natural armour)
Hit Points 104 (11d10 + 44)
Speed 40 ft.


STR DEX CON INT WIS CHA
17 (+3) 22 (+6) 18 (+4) 17 (+3) 17 (+3) 17 (+3)

Saving Throws Dex +10
Skills Perception +7, Stealth +10
Damage Resistances cold, fire
Senses darkvision 60 ft., passive Perception 17
Languages Common, Draconic, Ignan
Challenge 9 (5,000 XP)


Brave. The aurozenti has advantage on saving throws against being frightened.

Evasion. If the aurozenti is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the aurozenti instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Nimble Escape. The aurozenti can take the Disengage or Hide action as a bonus action on each of its turns.

ACTIONS

Multiattack. The aurozenti makes four attacks: one with its bite, one with its pike, and two with its scimitars.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) piercing damage, plus 14 (4d6) poison damage.

Pike. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

Scimitar. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.


Aurozenti are flightless cousins of the quazenti with the tails of snakes, and four arms that move at incredible speed. They tend to use scimitars and pikes in combat, though their bites carry vicious poison.

Variant: Camouflaged Aurozenti

Some aurozenti have the ability to change their skin colours at will. Such an aurozenti has the following trait:
Chameleon Skin. The aurozenti has advantage on Dexterity (Stealth) checks made to hide.


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